If people can get tome gear any faster, it absolutely invalidates crafted gear in the long term, especially when upgrading becomes an option. Taking the extreme of having no cap on tomes, you have no reason to even consider crafting at the start of a new raid cycle.Crafted gear still holds a valuable role in creating entry into Savage. Allowing the limitations on tomestone and raid gear to loosen over time will not invalidate that.
It's not really an exaggerated issue. The limitations as they stand fail to address the ever increasing list of jobs available to the player and do not at all compliment an RPG where changing jobs and gear is meant to be encouraged.
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