Quote Originally Posted by Deveryn View Post
Something people seem to be overlooking is the fact that loosening or eliminating the cap makes crafted gear useless. Tome gear is nice to help you get wins but people have already cleared with a bare minimum, so it's really just there to help things go faster. BiS will end up being a combo of items, so the problem seems to be exaggerated here.
Crafted gear still holds a valuable role in creating entry into Savage. Allowing the limitations on tomestone and raid gear to loosen over time will not invalidate that.

It's not really an exaggerated issue. The limitations as they stand fail to address the ever increasing list of jobs available to the player and do not at all compliment an RPG where changing jobs and gear is meant to be encouraged.