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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ReynTime View Post
    Even the japanese forum and ffxivdiscussion have been complaining about this and savage gearing in response to Yoshida asking in the last broadcast "why not play healer" as if XIV doesn't make the process of gearing more than one role impractical.

    And will you look at that... The topic in the japanese forum has 159 upvotes. Meanwhile in the United Multi-billionaire Company Ass Kissers of America community this gets 3 upvotes and a bunch of responses making up excuses for the current implementation of endgame gearing.
    How many times have they posted about it, I wonder? We see this come up every so often, hence my initial response. Your depiction of the community is way off because people are seldom able to form such a post. Whether it's in-game content or in the forums, JP always have everyone beat on organization.
    (0)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I rather not have to grind more than necessary every week if the tomestone cap gets increase. Rather, I would prefer just lowering the prices or perhaps even give a discount for when purchasing equipment from other roles. Even then I find it amusing how people seem to not have been as smart and not place all their eggs in a single role basket if you get my drift. I have a main role I like to play sure but I always make sure to not neglect my other roles when upgrading their equipment.

    Sounds to me people just don't know how to manage their gearing in a game where you can play as any role but maybe I'm just being crazy here.
    (1)
    Last edited by Atelier-Bagur; 10-16-2022 at 10:04 AM.

  3. #3
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    https://youtu.be/lDwvXIJIp0Y I think he is on point for most of it
    (1)

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I'm hijacking this one. It would be better to create a loot system for savage that gets people to play with one another. Yes, the fights are difficult, but a lot of people who are capable of doing those fights never get to see them because there is no benefit to helping other people get their first clear. In all other content other than savage players who have cleared said content mix with those who don't and get appropriate bonuses for their time. The experience of the recruited players stays about equal relative to the recruiting player. The complete reverse happens with savage content because those that have cleared do not participate. The closer someone is to clearing the worse the recruited party members perform relative to the recruiting player because the pool of players to draw on only includes those that have never cleared. Again, the reason being that the people who have cleared do not get any appropriate rewards for helping those who have not cleared, and the experience of hitting that PUG "enrage to clear" wall is such a terrible experience that the players who cleared it do not want to risk a repeat. So they just never join a clear party again as a rule.

    The savage loot system runs counter to the pro-community stance of SE's developers. If we only received books and no more random loot boxes that would actually be better, since they could implement a once-a-week bonus book for helping others clear. That way if someone has already cleared for the week, something like a once-per-week bonus book for helping other teams clear could be implemented. We would see a lot more of the community helping each other in that kind of situation and a lot less elitism/toxicity.
    (1)

  5. #5
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    I don't think there should be a cap. If I want to go full degen and farm all day I should be able to.
    (5)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,015
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Velvet_Lunarfang View Post
    I know this is going to go both different angles. Isn't it time that weekly tome caps be at 900 for now on or something a little higher then 450 a week?
    No, because gear costs about 450 each and they want you to get one piece of gear a week.

    How about savage tokens why 8 for one piece of gear if you are unlucky when you can shorten it to 4 or less?
    So that you get your gear slowly over a period of time.

    They want people to login again each week so that other players who take the content slowly have someone to play with. If you could get it all on the first day, then the content would stop being done much sooner.

    Extreme trial tokens shouldn't be 99 to get a mount make it 50 isn't 99 WAY to much of a fight/grind to be going after?
    For some time now, most extreme trials have only asked us to farm it 50 times for the mount. I would prefer 25 but this is better than it has been.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    So that you get your gear slowly over a period of time.

    They want people to login again each week so that other players who take the content slowly have someone to play with. If you could get it all on the first day, then the content would stop being done much sooner.
    Except as several others have pointed out, the process is so slow and restricted people aren't continuously logging in to help others. Some of us wait until we're actually close to bis before touching PF while others give up entirely because they're sick to death of capping each week for months on end just to gear a second job. Not to mention, the whole one person having previously cleared screwing up loot makes it difficult to even go into PF. On the whole, their system is failing its intended goal.

    Criterion dungeons may potentially make this worse as we're essentially forced to stay on the only role we've chosen to gear by the time of its release. Case in point, not everyone in my static cares about it yet those of us who do can't flex because we simply don't have the gear.

    Quote Originally Posted by Jeeqbit View Post
    For some time now, most extreme trials have only asked us to farm it 50 times for the mount. I would prefer 25 but this is better than it has been.
    This runs entirely counter to your previous argument for Savage. 25 runs is nothing. EXs would be basically abandoned within the same patch they release. Yet you'd prefer that but argue against making system lowing Savage and tome restrictions?
    (5)
    Last edited by ForteNightshade; 10-17-2022 at 12:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,015
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Not to mention, the whole one person having previously cleared screwing up loot makes it difficult to even go into PF. On the whole, their system is failing its intended goal.
    That is a separate issue. They could make it so that if 7 people have cleared already, they automatically roll Need on the loot but it goes into a void if they win.

    This runs entirely counter to your previous argument for Savage. 25 runs is nothing. EXs would be basically abandoned within the same patch they release. Yet you'd prefer that but argue against making system lowing Savage and tome restrictions?
    Rather than it being my argument, it's an argument I remember being made by Yoshi-P in interviews, where I remember he said he could write a book about why things like the current tomestone caps are required.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Velvet_Lunarfang View Post
    I know this is going to go both different angles. Isn't it time that weekly tome caps be at 900 for now on or something a little higher then 450 a week? How about savage tokens why 8 for one piece of gear if you are unlucky when you can shorten it to 4 or less?

    Extreme trial tokens shouldn't be 99 to get a mount make it 50 isn't 99 WAY to much of a fight/grind to be going after? This 2022 almost 2023 I don't think being time gated is a way to keep going maybe that was late 90's early 2000's but let's be real here. It will not kill the game to let them get things sooner. The argument it would kill the game is not really a logical excuse people will still play the game and content will always keep going.
    Grinding for tomes is extremely boring. They should revert to older systems where that 0.01% drop chance truly mattered.
    (0)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    After 4 weeks should probably double the amount of books you get. Tome cap is fine but should probably be increased after a duration perhaps before the odd number patch.
    (1)

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