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  1. #11
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Renalt View Post
    Are these numbers accurate for people? Cause on my PLD when I Parry it's for 19% blocked. As for Tenacity doing nothing...I must admit I don't do any raiding so Materia slotting is an afterthought to me cause it's just all extra but I take far less damage when I slotted as Tenacity as my priority stat (Cause I know nothing of materia and just wanted something) I've noticed not only do I take less damage...but my regen or even clemency if I use it on someone else is pretty much a Benediction.
    https://www.akhmorning.com/allagan-s...ity-stat-tiers

    Even if you min-maxxed as much TEN as possible and got up to like, 2500 ish TEN, it'd still only be 12% damage reduction (keep in mind though, it'd be closer to 10% effective mitigation over using other stats, since the BiS that minimizes TEN still gets about 1.8% mitigation from the TEN it does get), and do about 1.1% more healing with Clemency. What you're likely seeing is noticing when Clemency crits, which heals a huge amount to a non-tank. Especially if a healer happens to be healing the same target in the same moment, it'd look like a benediction. I'm also pretty sure TEN has zero effect on the healing incurred by the regen on Holy Shelltron/Intervention, since those are not technically counted as 'outgoing healing' which TEN affects. I could be wrong though.

    Now that being said, 10% isn't nothing to snuff at. That's effectively the equivalent of 2/3 a parry on every attack, with the bonus of it effecting magic as well as physical damage. But while strong, it's not carrying a tank if they never use their CDs or suck at using their healing tools.

    Which is ultimately the problem with TEN - the damage mitigation is never needed even on week 1 savage or in Ultimates, and its offensive capacities are weaker than even DET, meaning it fails on both its purposes, resulting in its 'avoid like the plauge' pit it dwells in right now.
    (2)

  2. #12
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Indeed, the issue with TEN is the same as PIE. They are literally sandbags that you want to avoid as much as possible.
    (0)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,686
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wind-Krysvein View Post
    The damage reduction gained from it is flat-out awful. There's barely any difference.
    This is a matter of interpretation. Yes, if you look at an attack that does 1000 damage to you, it would become 900 with only 10% mitigation. That doesn't look like a lot so I understand what you are saying.

    But you could make the same argument about Rampart mitigating 20%. If you use it on 1000 damage it becomes 800 which still looks like a lot.

    Across a lot of attacks, such as a lot of autos, dot ticks or a lot of enemies attacking you in a dungeon, it mounts up the way any other mitigation does.

    The argument isn't really that "tenacity isn't good at mitigating", it's that the extra mitigation isn't necessary. It could mitigate 50% and DPS-conscious people still wouldn't care because they only care about what increases damage the most.

    The reason people avoid Tenacity is because it doesn't increase damage as much as Determination and because they can get away without using it. If you did want to use it, I'm sure it would be nice in some of the roughest big pulls and against the dot tank busters we have got this tier. It's just that the argument is we have enough mitigation already with our 20%, 30% and 15-25s mits and healers have a hotbar full of heals they want to find a use for.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #14
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I remember the days you could meld parry. Nobody did
    (1)

  5. #15
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by localareanetwork View Post
    There is literally nothing in game or on Google that isn't about the thing removed in 4.0 besides a Reddit thread that vaguely explains it along with PLD Block. And THAT is just that you randomly have a chance to block physical damage...

    But for those that are curious and don't actually know... (because recently I told someone who started playing in HEAVENSWARD about it for the first time who never noticed it, and I started playing in Shadowbringers!)

    All classes can parry and have the same rate of doing it (20% chance), it lowers the damage of any random physical attack by 15%. Why is this never explained anywhere in the game or on any official websites?
    It's a legacy stat that has become meaningless.
    (0)

  6. #16
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wind-Krysvein View Post
    Speaking of which, could we maybe make Tenacity an actually useful stat instead of the "if gear has it then it's almost certainly not BiS" and "absolute last stat to materia boost for" thing it is now?

    The damage reduction gained from it is flat-out awful. There's barely any difference.
    Fun little factoid. Now that Warrior can meld Direct Hit, no tank uses tenacity materia whatsoever nor will there ever be a scenario that forces them to. It's a bit ridiculous that Tenacity has essentially become "well, it's better than Parry". They clearly didn't intend for tanks (or healers) to meld Direct Hit but seemingly never considered we'd always prioritize damage over defense. Especially when the defense gains are hardly noticeable.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #17
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wind-Krysvein View Post

    ...unless they've boosted the stat at the release of Endwalker. Haven't heard anything about that sort of thing happening, but who knows?
    That could very well be it. I've never had the need to use materia before and I got bored and had a ton of crystals to turn into materia so I was like..."Eh time to see what materia is about" and I was on my tank and saw what Tenacity did so I was like "Neat...Load me up". I noticed a big difference. However this was after 6.1 so maybe there was a boost.
    (0)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  8. #18
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,506
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Parry had an ingame description back when it was a stat you could affect.
    (0)

    http://king.canadane.com

  9. #19
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Fun little factoid. Now that Warrior can meld Direct Hit, no tank uses tenacity materia whatsoever nor will there ever be a scenario that forces them to. It's a bit ridiculous that Tenacity has essentially become "well, it's better than Parry". They clearly didn't intend for tanks (or healers) to meld Direct Hit but seemingly never considered we'd always prioritize damage over defense. Especially when the defense gains are hardly noticeable.
    Well good thing I'm not too serious about materia...cause I slotted nothing but Tenacity. If I get bored again I'll just reslot for something else. Should be easy to do.
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  10. #20
    Player SentioftheHoukai's Avatar
    Join Date
    Nov 2021
    Location
    Solitude in Sohr Khai. Hraesvelgr, shield me from these Scions.
    Posts
    445
    Character
    Nyx Deorum
    World
    Brynhildr
    Main Class
    Summoner Lv 64
    How about nothing? It's literally nothing. Zero. Nada. Zilch. Oblivion. Zero-Sum. Cessation.
    (0)

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