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  1. #1
    Player
    Amarande's Avatar
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    Nov 2014
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    Miyako Aikawa
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    Goblin
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    Black Mage Lv 100
    Quote Originally Posted by Almandaragal View Post
    As such, I'm a little perplexed as to why you feel that some mystical subset of users is having so much trouble getting any gear. If someone needs to buy THAT much gear that they can't afford a set or two of crafted gear, they are active enough that they should be able to get enough income to mostly cover it, or play enough to fill in pieces with raid/tome pieces. If you're referring to overmelding and raid food, then you're talking about hardcore raiders, and the "casual" part no longer applies.
    "Casual" may be part of the issue here, as it has such a fuzzy definition.

    Those who don't set foot into hardmodes at all until tiers or expansions later to harvest mounts and glam might not feel there's any issue at all.

    Those who tend to catch the "yanno, maybe I should try EX/Savage" bug after a while tend to be horrifically affected all over the place.

    Communities dominated by Discord servers that are O&O almost entirely by hardcore raiders and ruthlessly silence any other mindset with polemics like "enabling bads" and "not respecting people's time" while there is a deathly lack of discoverable casual-friendly alternatives, especially with the limited number of platforms that players are willing to give the time of day (even forums are often looked down on, especially by the Discord mainstream who even tend to regard Reddit negatively when disagreements come up).

    PFs, even learning PFs with the insane requirements OP points out (this has been a thing to some degree or other for some expansions now, and not even just for Savage, e.g., you can hardly even get in on the first wave of learning parties for an odd patch EX without ilvls that demand fairly extensive Savage experience, and if you miss that first wave ... well ... that's been a community problem for years now that no one has really found an effective answer to).

    It goes on. The community seems dead set on making sure that there's such a moat between casual and hardcore that the middle tier players (who represent most veteran gamers by this point) are ruthlessly pushed out (more casual players seeing them as elitist, the hardcore community seeing them as "bad and unwilling to improve" which is considered on a level with "kicks newborn coeurl pups") as what at this point seems an absolutely intentional sacrifice.

    And inevitably in the end the community tends to say it's an adaptation forced on them by SE, but SE will insist that it's a community issue ...
    (1)

  2. #2
    Player
    Colt47's Avatar
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    Jun 2011
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    Uldah
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    Kan Himaa
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    Balmung
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    Gladiator Lv 100
    I'm not sure why you bring up discord all the time on this. I never felt that discord was a major factor in the problem of the current savage system. But you are correct on the part with "I want to give savage a shot" and then effectively finding themselves in an endless war with trying to tackle the content. Most of the truly hardcore raiders get it done and don't bother with it afterwards, but generally aren't that bad to run with later as they tend to help other people out. The issues arise with the swaths of people diving into content that is balanced literally for those top tier people, even though the majority of those in the community are anything but when it comes to savage raiding.
    (0)

  3. #3
    Player
    Almandaragal's Avatar
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    Sep 2017
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    Almandaragal Sedai
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    Jenova
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    Red Mage Lv 100
    Quote Originally Posted by Amarande View Post
    "Casual" may be part of the issue here, as it has such a fuzzy definition.

    Those who don't set foot into hardmodes at all until tiers or expansions later to harvest mounts and glam might not feel there's any issue at all.

    Those who tend to catch the "yanno, maybe I should try EX/Savage" bug after a while tend to be horrifically affected all over the place.

    Communities dominated by Discord servers that are O&O almost entirely by hardcore raiders and ruthlessly silence any other mindset with polemics like "enabling bads" and "not respecting people's time" while there is a deathly lack of discoverable casual-friendly alternatives, especially with the limited number of platforms that players are willing to give the time of day (even forums are often looked down on, especially by the Discord mainstream who even tend to regard Reddit negatively when disagreements come up).

    PFs, even learning PFs with the insane requirements OP points out (this has been a thing to some degree or other for some expansions now, and not even just for Savage, e.g., you can hardly even get in on the first wave of learning parties for an odd patch EX without ilvls that demand fairly extensive Savage experience, and if you miss that first wave ... well ... that's been a community problem for years now that no one has really found an effective answer to).

    It goes on. The community seems dead set on making sure that there's such a moat between casual and hardcore that the middle tier players (who represent most veteran gamers by this point) are ruthlessly pushed out (more casual players seeing them as elitist, the hardcore community seeing them as "bad and unwilling to improve" which is considered on a level with "kicks newborn coeurl pups") as what at this point seems an absolutely intentional sacrifice.

    And inevitably in the end the community tends to say it's an adaptation forced on them by SE, but SE will insist that it's a community issue ...
    If the definition of casual is "the" issue, then the OP needs to define it in some capacity. I get said itch to try EX content, but the fact is that I don't have the time or set schedule to do any kind of prog and still actually get my other goals done. Sure, gearing up multiple characters to BiS is definitely a slog and should be improved upon, but that's not a crafting issue; that's a tome cost/rate of acquirement issue. The OP seems focused on the impacts on and from crafting. I mentioned that I have no issues, and that I likely fall into the "casual" bracket. If I don't, then they can define what is and isn't casual, and what this as of now mythical group of people who can't seem to get any gear is.

    What does discord have to do with this at all? I can't craft gear for FFXIV in discord. I can't acquire gear (within FFXIV's ToS) via discord. This has nothing to do with off-site communications.

    As for the party finder, sure there are stupidly high bars set for entry. I've seen truly high end raiders mention that they couldn't get into party finder parties with alt jobs because the job was "only" in EX gear, and the requirements were set to a point that someone would already need to have cleared some savage to even get in. However, that's not a gearing issue; that's a "people are stupid" issue. Can't fill your party? Well, if you require savage ilvl instead of EX ilvl, that's on you. But again, that doesn't mean that gearing is difficult; it means that people aren't thinking about the ilvl they're setting properly.

    Sure, there is a divide, and it does often seem like there are people on "both sides" that really want that hyper casual and hyper hardcore divide. However, this again has nothing to do with the gearing issue that my post was addressing, or the overall crafting issue that the OP seemed to want to suggest exists. It seems that your reply drifted off into some drama related tangent by the end there.
    (0)
    Last edited by Almandaragal; 10-31-2022 at 12:25 PM. Reason: Tiny character limit.

  4. #4
    Player
    Aurelle_Deresnels's Avatar
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    Oct 2021
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    Aurelle Deresnels
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    Jenova
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    Goldsmith Lv 100
    Quote Originally Posted by Amarande View Post
    PFs, even learning PFs with the insane requirements OP points out (this has been a thing to some degree or other for some expansions now, and not even just for Savage, e.g., you can hardly even get in on the first wave of learning parties for an odd patch EX without ilvls that demand fairly extensive Savage experience, and if you miss that first wave ... well ... that's been a community problem for years now that no one has really found an effective answer to).
    The excessive item level requirements have definitely happened in previous tiers, but Abyssos has had noticeably more of them, what with the "everyone's had time to get crafted" assumptions, balance issues, mitigation issues, and people staring at P8S' DPS check. The players may be typing the item levels in, but they do that in response to the game conditions and SE should still factor that into their analysis of the data, hence my point. Exacerbating the "first wave" effect doesn't help anyone.
    (1)

  5. #5
    Player
    Aurelle_Deresnels's Avatar
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    Aurelle Deresnels
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    Jenova
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    Goldsmith Lv 100
    Quote Originally Posted by Almandaragal View Post
    Casual combat focused player here. By that I mean I do normal raids every week, level all non-limited jobs (eventually hand/land as well) to cap each expansion, and typically perform in the top half to top quarter in the dungeons, raids, and trials that I participate in. Nothing special, but it seems to fit your description there.

    I have purchasing power to get what I need just fine.

    ...

    Your average player, even your average crafting enthusiast, isn't having the issues that you're describing. Not where I've been reading, seeing, and watching at least.
    I'm glad you're having no trouble with your own purchasing power. Meanwhile, every raid tier I open my commissions to people paying in tomestones, and every tier I get customers who can't afford their crafted gear any other way.

    Some of your assumptions about other player experiences break down hard, so let me try to relieve your confusion.

    I said:

    Quote Originally Posted by Aurelle_Deresnels View Post
    I want both raiders and casual combat-focused players to have the purchasing power to buy what they want comfortably.
    It's not about defining "casual", it's about making sure that purchasing power is working out across the whole spectrum from casual to hardcore. So let's dispense with the endless argument on the boundaries of "casual" and look at different points on the spectrum, both in purchasing power and in expenses.

    Purchasing power first.

    At the root, the primary constraint on a player is not gil. The primary constraints are time and fun. If a player is out of time, they can't make more - they have to drop some content they're doing, which might lower their income. If a player isn't having fun doing certain content, eventually they won't do that content, no matter how much gil it makes. Gil is merely a medium for the exchange of value, including the value of time.

    Let's first look at the time aspect. Every player only has so much time they can spend on the game per week before running into Earth limitations. Whether that amount is 2 hours or 60 hours, there's a limit. That limit can also vary over longer timeframes; for example, some people can take a long weekend off work to binge MSQ, and other people can't.

    Second, let's look at the fun aspect. Every player has their own profile of content they find fun. And for some players, that profile doesn't include the timegated goodies like retainer ventures and Custom Deliveries. (Personally, I'm quite happy to work with the timegated goodies as a part of my income. But when half a dozen people who don't know each other tell me about the chore aversion / mental burden that such things induce for them, I have to believe them that it's a real phenomenon.) Further, many players will only do so much of a content type before it stops being fun and starts being boring. If they get bored, eventually they quit.

    Thus, a player's earning potential - the upper limit of their accumulating purchasing power - is determined by their time and fun profiles, and how the economy gives trade value to those profiles via barter and gil.

    Now for expenses.

    Quote Originally Posted by Almandaragal View Post
    I get said itch to try EX content, but the fact is that I don't have the time or set schedule to do any kind of prog and still actually get my other goals done. Sure, gearing up multiple characters to BiS is definitely a slog and should be improved upon, but that's not a crafting issue; that's a tome cost/rate of acquirement issue. The OP seems focused on the impacts on and from crafting. I mentioned that I have no issues, and that I likely fall into the "casual" bracket. If I don't, then they can define what is and isn't casual, and what this as of now mythical group of people who can't seem to get any gear is.
    You've said yourself that you don't do any content harder than Normal Raids, and perhaps similar things like Alliance Raids. Which is all well and good, and also means that your required expenses are effectively zero, both in gil and in time. It doesn't matter to your ability to access content if you get crafted gear later or not at all - the Normal Raid and Alliance Raid gear, along with the tomes you get just for doing those, will keep you above minimum item level for that content. And that means you don't have the time expense of capping tomes either. It doesn't matter to your ability to access content if you meld materia to your gear, because the content you do is designed not to need it. After the minimal repair fees and teleports, which the game showers you in enough gil to cover, you're free to spend your income on whatever you please without affecting your access to content. In personal finance terms, all your in-game income is disposable.

    Why do I put so much emphasis on "without affecting your access to content"? Because plenty of expenses do affect one's access to raiding content.

    Quote Originally Posted by Almandaragal View Post
    If you're referring to overmelding and raid food, then you're talking about hardcore raiders, and the "casual" part no longer applies.
    Those are both examples of expenses, but they kick in at vastly different levels of seriousness.

    Let's say that a player decided to take their first step into high-end content with Storm's Crown EX (6.2) at launch. Storm's Crown EX has an official minimum item level of 600, and players take that seriously because the heal checks are designed around it. Going in with less gear than that is putting undue burden on your healers, and PFs will rightly lock it out en masse. At launch, a player who hadn't done high-end content before 6.2 had a maximum item level of... 599, brought down by the one unaugmented ring. So our dabbler has to spend either gil or time getting a current-tier piece to reach minimum item level. But you can do that in Normal Raids or with the new tomes, so that's not so hard, is it?

    Being minimum item level or just above, now they're expected to fill the materia slots on all their gear for the first time - with current materia X. Suddenly, their damage output matters. Assuming they got a Normal Raid or crafted ring, with a single materia slot, they have 21 slots to fill: 10 two-slot pieces from the previous tier, and the one one-slot piece they just got. (Other scenarios are worse for their total expenses, requiring more investment in gear or melds.) Using the Aether markets since I see that's where you are, materia X in the desirable substats was often running over 25k each. That means over 500k in materia just to set foot in the fight - or any high-end content while it's current - and it's not even the expansion launch rush on materia! Not for overmelding, but for slot melding.

    The fact that they're expected to use raid food for the first time pales in comparison. They can use last tier's (cheaper) food, and EX fights only take a few hours to learn and a few more to get a weapon from, with no weekly commitment. 20k or so of old food will do.

    The next week, our dabbler takes their shiny new EX weapon into P5S. (Along with at least one tome piece, possibly two, and more Normal Raid gear, which means 75k or more in materia to refill slots as they upgrade despite taking the materia out of the old pieces.) Assuming they find a party accepting item level 600 instead of going "but everyone had time to get crafted" and demanding 610 or even 612, now they need current raid food. Going in without it is asking to die to raidwides. If they take 3 hours to learn the fight, riding the first wave when PF is good, they've spent 30k in food... and maybe hit enrage instead of getting the clear.

    The more serious and experienced raiders, who have more polished rotations and have learned to learn faster, were mostly in the 605 / 610 / 612 parties or in statics. Our dabbler's group, determined to clear despite potentially taking a few deaths or Damage Downs near minimum item level, faces an expectation of Savage but not EX: raid potions.

    Raid food is used on a per-unit-time basis. Raid potions are used on a per-pull basis when trying to clear. And P5S is a three-potion fight. (So are P6S and P7S. P8S is four-potion, counting both halves together.) Pushing for that clear on the first day of Savage, while their potions could still be 10k each, they could easily drink down 60 potions trying for that first kill. 600k in potions is no joke, an expense almost as high as everything else they needed to get this far!

    And for their trouble, they got... access to [Duty Complete] P5S parties next week, a book, a less than 3/8 chance at getting an accessory (one person can win multiple of the 3 drops), and access to P6S once they hit item level 605. Because Savage, unlike EX, isn't farmable. They can enter P6S without buying crafted gear - their second week of tomestone and Normal Raid gear can get them to 605 alongside that EX weapon - but if they want to guarantee getting gear from P5S, they have to come back week after week. Which means two things:
    • They have to use food and potions every week. Even after they're well past minimum item level, they'll be expected to use food for heal planning and incentivized to use potions to maybe salvage close pulls. (If they care about logs to show a prospective static, that makes potions mandatory.) A few weeks later, at the peak of PF competence for the early fights of a tier, the prices for food and potions will have settled to about 2.5k each, and they'll have plenty of 100+ potion weeks reclearing P5S and P6S before they can hop into P7S prog for the week.
    • Capping tomes is no longer optional for them. Every week they have to make sure to do it, at least for the first ~8 weeks to get their BiS pieces, or they'll fall behind the rising tide of PF item level requirements. And they can't do it in Savage, because each of their reclears only grants 30 tomes.

    They don't wind up touching crafted gear, because their tomes and Normal Raids have taken care of the item level 610 requirement for P7S by the time they unlock it. But between raiding itself and capping tomes, they're now spending 9-12 hours and ~300k gil (food, potions, melding gear as they upgrade) every week that they weren't before. That pushes out other content from their time budget, and they can't check retainers often when raiding - when a party enters and leaves instances won't line up well with venture times. The only way (within ToS) that they can make active money in this time is the uncapped tomes they generate alongside capped tomes, and potentially materia / desynth fodder from however they cap tomes.

    Do you want to gear up your alts, therefore going back after your main job is done with P5S gear? 300k a week is over 1.2m a month is over 8m a tier even without farming during unlock, and if they clear P7S or P8S they add to that weekly figure. And that's before factoring in the fact that they probably make less gil than they used to, since basically every other combat activity is gil-positive with some diligence and they had to push something out. Suddenly the fact that they can sell tomes to offset their potion costs is a big deal - and so is the fact that they couldn't last tier.

    That player didn't use any crafted gear. Now let's consider a raider who did.

    This raider had their experience of getting their feet wet last tier in Asphodelos, or possibly beforehand. Their prior experience has polished their rotations and learning to learn, so static or PF, they expect to set foot in P7S in week 1. Their Normal Raid and tomestone gear will not get them to item level 610 in week 1, and they need to reach that item level before going in or they'll die to raidwides. (Seriously, even now healers need to know if someone's in 610 gear, because that character will need extra heals that the rest of the party at 615+ won't.) They need crafted gear - the only bypass to the current tier's weekly loot lock - in order to access the content they want to do, and they know it. Which means they may choose to get that gear earlier to have an easier time on P5S and P6S.

    Therefore, they have a bigger first week expense spike, both from buying (and slot melding) crafted pieces to fill in their gaps and from having two bursts of "first clear potions" for P5S and P6S before the prices lower. A few weeks later, they've cleared P7S and are well into P8S, meaning they spend every week doing three reclears. Then for their prog, they face P8S' door boss every instance, drinking more potions in the hope that the party can get past it to the phase they want to work on. Unlike our earlier dabbler, this player is pretty much guaranteed to clear the tier on content (unless Earth constraints stop them), putting them at four reclears a week including a door boss fight. Their consumable costs still dominate the total; a highly consistent static that reclears efficiently might bring their tier-long costs below the dabbler by reducing their consumable use! Though if that static does optimization runs after reclears... imagine drinking 2-3 potions every pull for 6+ hours. Or 4-5 potions per pull in late Ultimate prog. I've done bulk food and potion orders for Ultimate raiders, and I'll do so again, because they go through so many potions.

    (We've still not considered anyone who actually has a strong reason to overmeld their crafted gear. That's reserved for people who'll hit a fourth floor enrage in week 1 of the tier, at latest week 2, before tome and Savage gear makes the DPS check doable without it. Plenty of Ultimate raiders don't clear Savage that fast.)

    You say you don't have a set schedule, which means you probably don't reliably have Tuesday evenings open, which means you have basically no access to statics - and would have an even worse time of PFing the tier than I described, having to endure the lower clear rates of non-prime-time parties. Does that sound cheap and easy to manage to you?

    Having expenses high enough to struggle with doesn't require anything mystical. It just requires a fun profile slightly different than yours, that promotes raiding high enough to go for it despite limited time. That's what Amarande meant with

    Quote Originally Posted by Amarande View Post
    Those who don't set foot into hardmodes at all until tiers or expansions later to harvest mounts and glam might not feel there's any issue at all.

    Those who tend to catch the "yanno, maybe I should try EX/Savage" bug after a while tend to be horrifically affected all over the place.
    Casuals generally don't have required expenses. Raiders universally do.
    (1)
    Last edited by Aurelle_Deresnels; 11-01-2022 at 08:24 PM. Reason: character limit too small

  6. #6
    Player
    Almandaragal's Avatar
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    Almandaragal Sedai
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    Jenova
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    Red Mage Lv 100
    Quote Originally Posted by Amarande View Post
    Perhaps I overemphasize or overthink it, perhaps not.

    The main reason I so heavily opine against Discord is that it seems that a very large contributor to community problems in FFXIV in particular is that certain groups of players (especially what one might call the "smarter than the average bear casual") tend to be especially poorly served by the currently available communities.

    The normal antidote for that would be, of course, to found one's own community; in fact, that's what usually happened with hobby communities especially in the days when independent forums were the dominant form of organization. If a forum was sufficiently disliked, other ones would naturally spring up and the activity would shift. Especially difficult or toxic forum leads would frequently find themselves presiding over tumbleweeds. Everyone was happy (except them, I suppose).

    Unfortunately, Discord (due, primarily, to having gone over from becoming just a chat service like IRC or teamspeak to being full-blown social media in the mainstream eye in these times) places a much heavier onus on the owners of (especially) openly discoverable communities than forum hosts ever did (including the possibility of getting removed from the entire platform including other communities for running, or even sometimes for being a member of, an insufficiently moderated server), strongly discouraging people from going that route. Private Discords do abound, but most of them tend to as a result be so small and have so few actively playing members at any given moment as to be of little help when it comes to actual in-game activity desires.

    And it's painfully clear that the FFXIV community is not, in this day and age, particularly interested in communities that are not conveniently accessible via a Discord invite. Even SE's expansion of cross-world communications in-game has not particularly helped, e.g., most CWLS (except hunt CWLS) are dead silent even when several members are active.

    This, I feel, has contributed heavily to the environment of there being an insufficient variety of communities for everyone to find a comfortable home. Were everyone to be able to readily find an active community compatible with their pace and playstyle, as is the case in other MMOs (even WoW!), I feel like many of the factors under discussion would be of far less import in the first place (with the exception of the ultra-short window in which to make gil off of crafted gear, perhaps). But this is clearly not the case.
    So, in short, to answer my question: Discord does not have anything to do with the issue at hand. That is, it doesn't have an effect on gearing and/or making money from crafting.

    This rabbit hole you went down is largely irrelevant here. Whether or not it has any impact on FFXIV drama I'll leave to people who actually experience/take part in said drama and said Discord communities. I play the game, consume video content related to FFXIV on youtube/twitch, and read/reply on the official forums here, and reddit. I don't deal with that crap, and it's clear that while you seem to, it doesn't actually have any bearing on the intended conversation points of this topic.


    Quote Originally Posted by Aurelle_Deresnels View Post
    It's not about defining "casual", it's about making sure that purchasing power is working out across the whole spectrum from casual to hardcore. So let's dispense with the endless argument on the boundaries of "casual" and look at different points on the spectrum, both in purchasing power and in expenses.

    Purchasing power first.

    At the root, the primary constraint on a player is not gil. The primary constraints are time and fun. If a player is out of time, they can't make more - they have to drop some content they're doing, which might lower their income. If a player isn't having fun doing certain content, eventually they won't do that content, no matter how much gil it makes. Gil is merely a medium for the exchange of value, including the value of time.

    Let's first look at the time aspect. Every player only has so much time they can spend on the game per week before running into Earth limitations. Whether that amount is 2 hours or 60 hours, there's a limit. That limit can also vary over longer timeframes; for example, some people can take a long weekend off work to binge MSQ, and other people can't.

    Second, let's look at the fun aspect. Every player has their own profile of content they find fun. And for some players, that profile doesn't include the timegated goodies like retainer ventures and Custom Deliveries. (Personally, I'm quite happy to work with the timegated goodies as a part of my income. But when half a dozen people who don't know each other tell me about the chore aversion / mental burden that such things induce for them, I have to believe them that it's a real phenomenon.) Further, many players will only do so much of a content type before it stops being fun and starts being boring. If they get bored, eventually they quit.

    Thus, a player's earning potential - the upper limit of their accumulating purchasing power - is determined by their time and fun profiles, and how the economy gives trade value to those profiles via barter and gil.
    In summary, you don't really have a way to set a baseline because you're coming from the place of "everyone has different earning potentials based on what they're willing to do". Which, well, is obvious. There's a reason that I only addressed a specific portion of the original post: That's the part I could speak to. I'm not going to play the infinite hypotheticals game with you, because that's just a rotating door of moving goalposts as opposed to anything objective.

    Quote Originally Posted by Aurelle_Deresnels View Post
    You've said yourself that you don't do any content harder than Normal Raids, and perhaps similar things like Alliance Raids. Which is all well and good, and also means that your required expenses are effectively zero, both in gil and in time. It doesn't matter to your ability to access content if you get crafted gear later or not at all - the Normal Raid and Alliance Raid gear, along with the tomes you get just for doing those, will keep you above minimum item level for that content. And that means you don't have the time expense of capping tomes either. It doesn't matter to your ability to access content if you meld materia to your gear, because the content you do is designed not to need it. After the minimal repair fees and teleports, which the game showers you in enough gil to cover, you're free to spend your income on whatever you please without affecting your access to content. In personal finance terms, all your in-game income is disposable.

    Why do I put so much emphasis on "without affecting your access to content"? Because plenty of expenses do affect one's access to raiding content.
    And this kind of thing is why I said what I said above. You made assumptions based on what I told you, some of them incorrect given you didn't include the other contextual information in said post. For example, I don't do alliance raids much beyond the first month, maybe two. I notably dislike 24-mans. Any large scale content like that is annoying to me for a number of reasons, even if Aglaia is pretty nice compared to the others I've done (all but nier). Likewise, I mentioned tome restrictions a number of times because I do cap my tomes. I mentioned that I purchase my gear primarily with tomes and normal raid drops. My "cost" isn't zero, given you count time in costs, because I have to spend time farming tomes and raid gear. Like, say, the 10 normal raids I had to do today in order to win 4 rolls for gear turn ins.

    You also use your last line to pivot completely out of the realm that I was speaking to. You're now heading towards the hardcore content. All this talk of how you want casual players to have buying power. I mention that I don't have any trouble there with minimal input outside of tomes/raids. Now you transition into EX/Savage raiding. Which, again, isn't the casual's wheelhouse.

    Quote Originally Posted by Aurelle_Deresnels View Post
    Those are both examples of expenses, but they kick in at vastly different levels of seriousness.

    Let's say that a player decided to take their first step into high-end content with Storm's Crown EX (6.2) at launch. Storm's Crown EX has an official minimum item level of 600, and players take that seriously because the heal checks are designed around it. Going in with less gear than that is putting undue burden on your healers, and PFs will rightly lock it out en masse. At launch, a player who hadn't done high-end content before 6.2 had a maximum item level of... 599, brought down by the one unaugmented ring. So our dabbler has to spend either gil or time getting a current-tier piece to reach minimum item level. But you can do that in Normal Raids or with the new tomes, so that's not so hard, is it?

    Being minimum item level or just above, now they're expected to fill the materia slots on all their gear for the first time - with current materia X. Suddenly, their damage output matters. Assuming they got a Normal Raid or crafted ring, with a single materia slot, they have 21 slots to fill: 10 two-slot pieces from the previous tier, and the one one-slot piece they just got. (Other scenarios are worse for their total expenses, requiring more investment in gear or melds.) Using the Aether markets since I see that's where you are, materia X in the desirable substats was often running over 25k each. That means over 500k in materia just to set foot in the fight - or any high-end content while it's current - and it's not even the expansion launch rush on materia! Not for overmelding, but for slot melding.

    The fact that they're expected to use raid food for the first time pales in comparison. They can use last tier's (cheaper) food, and EX fights only take a few hours to learn and a few more to get a weapon from, with no weekly commitment. 20k or so of old food will do.

    The next week, our dabbler takes their shiny new EX weapon into P5S. (Along with at least one tome piece, possibly two, and more Normal Raid gear, which means 75k or more in materia to refill slots as they upgrade despite taking the materia out of the old pieces.) Assuming they find a party accepting item level 600 instead of going "but everyone had time to get crafted" and demanding 610 or even 612, now they need current raid food. Going in without it is asking to die to raidwides. If they take 3 hours to learn the fight, riding the first wave when PF is good, they've spent 30k in food... and maybe hit enrage instead of getting the clear.

    The more serious and experienced raiders, who have more polished rotations and have learned to learn faster, were mostly in the 605 / 610 / 612 parties or in statics. Our dabbler's group, determined to clear despite potentially taking a few deaths or Damage Downs near minimum item level, faces an expectation of Savage but not EX: raid potions.

    Raid food is used on a per-unit-time basis. Raid potions are used on a per-pull basis when trying to clear. And P5S is a three-potion fight. (So are P6S and P7S. P8S is four-potion, counting both halves together.) Pushing for that clear on the first day of Savage, while their potions could still be 10k each, they could easily drink down 60 potions trying for that first kill. 600k in potions is no joke, an expense almost as high as everything else they needed to get this far!

    And for their trouble, they got... access to [Duty Complete] P5S parties next week, a book, a less than 3/8 chance at getting an accessory (one person can win multiple of the 3 drops), and access to P6S once they hit item level 605. Because Savage, unlike EX, isn't farmable. They can enter P6S without buying crafted gear - their second week of tomestone and Normal Raid gear can get them to 605 alongside that EX weapon - but if they want to guarantee getting gear from P5S, they have to come back week after week. Which means two things:

    They have to use food and potions every week. Even after they're well past minimum item level, they'll be expected to use food for heal planning and incentivized to use potions to maybe salvage close pulls. (If they care about logs to show a prospective static, that makes potions mandatory.) A few weeks later, at the peak of PF competence for the early fights of a tier, the prices for food and potions will have settled to about 2.5k each, and they'll have plenty of 100+ potion weeks reclearing P5S and P6S before they can hop into P7S prog for the week.
    Capping tomes is no longer optional for them. Every week they have to make sure to do it, at least for the first ~8 weeks to get their BiS pieces, or they'll fall behind the rising tide of PF item level requirements. And they can't do it in Savage, because each of their reclears only grants 30 tomes.


    They don't wind up touching crafted gear, because their tomes and Normal Raids have taken care of the item level 610 requirement for P7S by the time they unlock it. But between raiding itself and capping tomes, they're now spending 9-12 hours and ~300k gil (food, potions, melding gear as they upgrade) every week that they weren't before. That pushes out other content from their time budget, and they can't check retainers often when raiding - when a party enters and leaves instances won't line up well with venture times. The only way (within ToS) that they can make active money in this time is the uncapped tomes they generate alongside capped tomes, and potentially materia / desynth fodder from however they cap tomes.

    Do you want to gear up your alts, therefore going back after your main job is done with P5S gear? 300k a week is over 1.2m a month is over 8m a tier even without farming during unlock, and if they clear P7S or P8S they add to that weekly figure. And that's before factoring in the fact that they probably make less gil than they used to, since basically every other combat activity is gil-positive with some diligence and they had to push something out. Suddenly the fact that they can sell tomes to offset their potion costs is a big deal - and so is the fact that they couldn't last tier.

    That player didn't use any crafted gear. Now let's consider a raider who did.

    This raider had their experience of getting their feet wet last tier in Asphodelos, or possibly beforehand. Their prior experience has polished their rotations and learning to learn, so static or PF, they expect to set foot in P7S in week 1. Their Normal Raid and tomestone gear will not get them to item level 610 in week 1, and they need to reach that item level before going in or they'll die to raidwides. (Seriously, even now healers need to know if someone's in 610 gear, because that character will need extra heals that the rest of the party at 615+ won't.) They need crafted gear - the only bypass to the current tier's weekly loot lock - in order to access the content they want to do, and they know it. Which means they may choose to get that gear earlier to have an easier time on P5S and P6S.

    Therefore, they have a bigger first week expense spike, both from buying (and slot melding) crafted pieces to fill in their gaps and from having two bursts of "first clear potions" for P5S and P6S before the prices lower. A few weeks later, they've cleared P7S and are well into P8S, meaning they spend every week doing three reclears. Then for their prog, they face P8S' door boss every instance, drinking more potions in the hope that the party can get past it to the phase they want to work on. Unlike our earlier dabbler, this player is pretty much guaranteed to clear the tier on content (unless Earth constraints stop them), putting them at four reclears a week including a door boss fight. Their consumable costs still dominate the total; a highly consistent static that reclears efficiently might bring their tier-long costs below the dabbler by reducing their consumable use! Though if that static does optimization runs after reclears... imagine drinking 2-3 potions every pull for 6+ hours. Or 4-5 potions per pull in late Ultimate prog. I've done bulk food and potion orders for Ultimate raiders, and I'll do so again, because they go through so many potions.

    (We've still not considered anyone who actually has a strong reason to overmeld their crafted gear. That's reserved for people who'll hit a fourth floor enrage in week 1 of the tier, at latest week 2, before tome and Savage gear makes the DPS check doable without it. Plenty of Ultimate raiders don't clear Savage that fast.)

    You say you don't have a set schedule, which means you probably don't reliably have Tuesday evenings open, which means you have basically no access to statics - and would have an even worse time of PFing the tier than I described, having to endure the lower clear rates of non-prime-time parties. Does that sound cheap and easy to manage to you?

    Having expenses high enough to struggle with doesn't require anything mystical. It just requires a fun profile slightly different than yours, that promotes raiding high enough to go for it despite limited time. That's what Amarande meant with
    That's a WHOLE lot of unnecessary text to say that it's difficult to go from a casual playstyle into competitive hardcore early weeks progression style savage raiding. It ignores the fact that someone will have to play far more than your standard casual player to even attempt to prog savage. It ignores the fact that even casual players such as myself won't need to buy much, if any materia if they aren't overmelding, because various roulettes throw crystals at you to trade for IX/X materia, not to mention all the materia you get from extracting spiritbond. I haven't purchased a single materia, and I have a couple dozen of each potentially useful X, along with 40-70 crystals to trade in for them should I need any in a pinch. That's without doing In Need roulettes more than once or twice a month.

    Seriously, this is basically just an elaborate "but it's hard to move from casual to super hardcore with no delays". Duh? I even mentioned in one of my posts that I don't do the content of actual challenge because of this level of time committment. That time being either gathering and crafting gear/food, or earning gil, or even the time for prog itself. The whole incredibly specific scenario is only slightly more realistic than me trying to go into UCOB and beat it in a single lockout with a random PF group despite the fact that I've never tried it before.

    All in all, you're basically assuming absolutely worst case scenarios for everything, and combining them all together to create far larger problems than actually exist. Problems along this kind of thing DO exist, but not nearly in the numbers and with the frequency you make them out to be.

    You'll need to come back down to Etheirys and maybe not throw out a novel of mythical theoretical scenarios when a chapter of properly grounded possibilities will do. At least, if you would like your ideas to be considered by those who matter.
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    Last edited by Almandaragal; 11-03-2022 at 02:25 PM. Reason: Character limit.

  7. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The main crux I see here is crafter sharks being madge that they can't sell gear for exorbitant prices after no-lifing the process to reach rush hour in time to get millions upon millions.

    ,For one, good riddance.

    For another, I got told that sales were stable for more than a week, so I don't see the fuss here.

    For last apart from nolife crafters and gil sharks, everyone else LIKED not having to rush story for savage.
    Agreed. The delay was much appreciated and I'm for one glad they're going to keep that up from now on.
    (0)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    As someone who is a dedicated crafter, at least during major patch drops when raid gear is worth a damn, I welcomed the delay because it meant I actually got to participate in week 1 crafting instead of having to choose between it and Savage. Prices were also the most stabilized they've ever been since crafting saw repeated nerfs which made everything get progressively easier.

    The only adjustment I'd like them to consider going forward is delaying the capped tome because P5-7 did not account for it whatsoever and it showed. P8S in its current, post-nerf state, would also not have favored well with the extra gear we normally wouldn't have. Crafted gear being a week early was quite welcomed.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Aurelle_Deresnels's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Aurelle Deresnels
    World
    Jenova
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    As someone who is a dedicated crafter, at least during major patch drops when raid gear is worth a damn, I welcomed the delay because it meant I actually got to participate in week 1 crafting instead of having to choose between it and Savage.
    Thank you for sharing your experience. Do you have any suggestions for how to give crafting and gathering skill value outside of the raid tier?

    Because right now, SE hasn't figured out a way to do it. And every single person who relies on a public gearset or macro, including Teamcraft Community Rotations, relies on a tiny group of people skilled enough to make those gearsets and macros - and nothing short of preorder crafting has given that group any content.

    Quote Originally Posted by ForteNightshade View Post
    Prices were also the most stabilized they've ever been since crafting saw repeated nerfs which made everything get progressively easier. ... Crafted gear being a week early was quite welcomed.
    Would it work the same way in a different tier? With all the things impacting the tier, it's unlikely, and hard to say exactly how it would work out... which is my point. We don't know, and any interpretation of the data that doesn't take into account all those influences will necessarily be flawed.

    Quote Originally Posted by ForteNightshade View Post
    The only adjustment I'd like them to consider going forward is delaying the capped tome because P5-7 did not account for it whatsoever and it showed. P8S in its current, post-nerf state, would also not have favored well with the extra gear we normally wouldn't have.
    SE straight-up said when announcing the Savage delay that they weren't going to account for the extra week of gear in the DPS checks, and would see how it went in doing so. Thus, I didn't feel the need to point that out, as they're already quite aware.
    (1)

  10. #10
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I'm sure they probably took into account how extra tome gear affected the raid difficulty. Wouldn't be surprised if they delay it as well next time. Or else balance it with the gear in mind (which would theoretically make it harder). Considering they want the fights to be clearable with min-ilvl, probably the former.
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