The dungeons are too easy.
i do appreciate the changes to MSQ roulette places, and i like some of the changes made to copperbell, toto-rak, et cetera. i really am thankful the devs care about making these old places a good experience.
but now i think they need a small bump up in difficulty. right now a lot of the 'trash' mobs don't really do damage unless the tank is already experienced and does wall to wall pulls. similarly, some bosses have very weak machanics, weak auto attack, and die too fast for their mechanics to happen more than once or twice.
heres a few examples:
sastasha coeul boss: dies too fast, only aoes once, doesn't really do any damage to the tank. it sucks to get hit by the aoe which is great, but it'll probably only get to use that once. final boss, also dies too fast to get the adds and stuff going.
tam-tara - great final boss but it doesn't do any damage, and the adds don't either. I'm exaggerating a bit, they do some damage, but I often go the whole fight without having to heal.
toto-rak - ochu bosses die too fast to do anything - like 30 seconds. last boss used to output some decent damage, i would have to sometimes medica or w/e back in the day, but now that's just not the case.
i could mention every dungeon, but it's more or less the same across the board. bosses should be 60-120 seconds to kill imho, and their mechanics should have to be respected. I'm not advocating that dungeons become super duper hard, just hard enough to be 15-20 minutes instead of 8-12 minutes. occasional wipes and stuff should be a thing
despite all that i still really enjoy spamming leveling roulette just so people get their tank/healer faster, but it's just such a nerfed experience from what it once was. it was never that hard, but it felt more appropriate for a dungeon back then.
anyone feel free to opine on this. am i totally nuts? am i rite?