Can we please rework Healer LB1 and LB2? like is there ever a reason to use those? They're literally worse than some GCD heals
Can we please rework Healer LB1 and LB2? like is there ever a reason to use those? They're literally worse than some GCD heals


at the very least it should be like, LB1 gives 50% MP back to everyone, and LB2 gives 100% MP back. Maybe some mitigation too (though not as much as tanks LB1/2), like 10% at LB1 (tank is 20%) and 25% at LB2 (tank is 50%), since barrier healers are also healers, as much of a surprise as that might be to SE
Alternatively, maybe make the Healer LBs have some sort of a buffing effect on people's damage to compensate? For example, LB1 increases the party's damage by 20% for 20 seconds, and LB2 increases it by 40% for 20 seconds, allowing for some crazy burst windows. IDK how the maths would work out to compare using one of these to a melee LB of the same rank, but I do know 'forbidden website' would be able to filter that additional damage off and credit it to 'LB' so there's no need to panic about padding parses (sorry, badding barses) or whatever
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