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  1. #1
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Arcflare View Post
    This Personal LB should be designed to make each job feel unique by giving them self focused buffs that you cant get anywhere else. Things like Haste, Enhanced Resource Generation, Damage Reflection, Souleater (Hp to Damage enhancement), etc. as some examples of what a personal LB would do. Bringing back old mechanics from earlier in the games life or even from other games entirely to bring way more unique identity to each job would be a breath of fresh air to how each job plays and would also increase the depth of combat a bit.
    Isn't that just plain old skills and spells? How is "limit bar that fills every 90ish seconds" different from "skill with a 90 second CD"? Being party wide is literally the only thing that makes the limit system unique.
    (6)

  2. 10-14-2022 03:46 PM

  3. #3
    Player
    Arcflare's Avatar
    Join Date
    Sep 2016
    Posts
    9
    Character
    Arc Flare
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Isn't that just plain old skills and spells? How is "limit bar that fills every 90ish seconds" different from "skill with a 90 second CD"? Being party wide is literally the only thing that makes the limit system unique.
    Thats the point of the discussion. Theres going to be ways to improve it to make it more unique feeling and id love for others to put ideas out there. No ones going to have all of the ideas and this is more of a discussion of how we can take an old mechanic and refresh it to make it more fun and interesting while potentially contributing to job identity. Im not gonna sit here and say its a good idea. But just an idea that others might be able to give more insight and ideas on is all. As for balance (since it was heavily brought up on the reddit) that wasnt really on my mind either when i made the post since there's a point where trying to perfectly balance everything will rip the fun and enjoyment out of individual jobs (which has been a heavy point of contention for a while as well.)

    My idea in particular might be bad as it stands which is totally fine but if it gives more ideas for people to play around with and make the game more fun thats all that matters to me.
    (0)