Quote Originally Posted by Bukachu View Post
Surprisingly for you, todays WoW is almost not at all different from FFxiv fundamentally in endgame.

FFxiv's "hard" raids give the best loot in the game (630 that you cant get anywhere else) and wow's "hard" raids give best loot in the game (mythic raiding).
same for cosmetic rewards.
the same way wow caters to "raiders"s ffxiv does the same, can bring 100 more examples of it.
You are missing some very enormous differences.

WoW casual/solo content gives gear that is 40-50 ilvls below max ilvl aka gives WORTHLESS rewards and even with a ridiculous grind the gear at best is 40-30ilvls below max.
Casual/solo content is completely unrewarding because muh raidloggers would complain.

FF14 on the other hand has rewarding casual/solo content that is only a few ilvls behind maximum and with alliance raids each patch that ilvl difference is even smaller.

FF14 has an actual crafting system

WoW writing is so terrible it cant even be said it has a story

WoW has such terrible gearing that the most efficient way to gear is to pay blizzard for tokens to buy boosts, good luck getting into higher keys just for the sake of gearing up if you change mains mid patch.

FF14 has casual content, alliance raids, relic farming, bozja like zones, normal raids, beast tribes, deep dungeons, retainer farming and so much more that is relevant to this day because the game does not solely exists for raidloggers, unlike WoW whose entire focus is raidloggers to the point they have no casual content in the next xpac xD

Dont be surprised if a 2nd wave of WoW refugees comes a couple of months after their new xpac launches and people realize the game has nothing to offer to the average player other than "flying" xD