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  1. #1
    Player
    StaceMcGate's Avatar
    Join Date
    Oct 2022
    Posts
    1
    Character
    Stace Mcgate
    World
    Ultros
    Main Class
    Gunbreaker Lv 90

    Triple Triad card drop suggestion (Trials/Raids/Dungeons)

    Drop rates from trials, raids, and dungeons is unnecessarily low for triple triad cards. As you can only get the card from a random chance after completion, it could be dozens of runs just to get a card and just feels like other avenues should be available in order to acquire specific cards from duties. Been one away from the mount for 7 months and just exhausted from the hustle of trying to get people to run Eternity's Promise.

    Suggestions:

    - Cards for specific duties have the chance to appear in treasure chests or spawn a chest containing at the end of the duty.
    - Cards can be purchased with totems/tokens (20 seems fair).
    (9)

  2. #2
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,631
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    You are not the first (or hundredth) to point out that TT drop rates are low or that there should be other ways to obtain some of these cards. It doesn't mean your suggestions aren't good.

    The one I'd like to see is the 24-man cards should check if you have the card before you can Need, just like any other piece of gear, minion or mount. The queue for 24-man raids is absurd and some raids only drop 2 cards for 24 people. Winning those cards against people that plan to just sell it for MGP is the pure definition of Greed before Need.

    Also, SE is probably due for adding some of these cards to NPCs. Some of these cards from SB trials should be on NPCs by now.
    (5)

  3. #3
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,318
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    For me I'd say certain cards shouldn't be locked behind max rep for tribal quests. You want this card work for almost a month or more to play for it, Why? If you want locked behind rep okay but why must it be max why not rank 5-6 even 7 I guess.
    (0)

  4. #4
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    876
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    I still have a spare WoL if they make them sellable or at least tradable. You know, like trading cards?
    (2)

  5. #5
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Yes please increase the drop rate! Took me forever to get varis and im still farming cloud deck and aspho 1 for theirs.
    (2)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nyxs View Post
    Yes please increase the drop rate! Took me forever to get varis and im still farming cloud deck and aspho 1 for theirs.
    Varis took me 42 runs to get. Others have had the same experience (the 17% drop rate is inaccurate, less than 100 reports)

    100% agree they need to add TT cards to the totem vendor. 10 or 20 is sufficient.
    (0)

  7. #7
    Player
    Innio's Avatar
    Join Date
    Jul 2024
    Posts
    11
    Character
    Innio Lynx
    World
    Sagittarius
    Main Class
    Fisher Lv 100
    Quote Originally Posted by StaceMcGate View Post
    Drop rates from trials, raids, and dungeons is unnecessarily low for triple triad cards. As you can only get the card from a random chance after completion, it could be dozens of runs just to get a card and just feels like other avenues should be available in order to acquire specific cards from duties. Been one away from the mount for 7 months and just exhausted from the hustle of trying to get people to run Eternity's Promise.

    Suggestions:

    - Cards for specific duties have the chance to appear in treasure chests or spawn a chest containing at the end of the duty.
    - Cards can be purchased with totems/tokens (20 seems fair).
    I had to do 71 runs of 91 dungeons to get 1 card... in other dungeons (93-99) from 30 to 50 runs
    (0)