Quote Originally Posted by Renathras View Post
They don't allow shield stacking precisely because it can cause some funny business with cheesing mechanics, and they don't really want that. Because of diminishing returns and multiplicative (rather than additive) stacking, mitigation has a far lower risk of that. Sure you CAN mitigate the heck out of a mechanic, but then (a) you've used up all your mitigation at once and (b) diminishing returns prevent outright negating entire mechanics. I don't disagree it could lead to fun mechanics, but that's what the Devs are...largely avoiding... <_<
Context matters. Negating the Damage Down in E10S for the wall-orbs (for uptime) is clearly cheese and not intended. Negating the Ifrit KB via shielding is memes, because it's not a threat, just a mild inconvenience. Negating the same Ifrit KB, but in UWU, is the intended strategy for the fight. It's 'cheesing the mechanics' only because the design wasn't made with it in mind. But if it WAS made with it in mind, then it's no longer cheese. It's the intended solution. There may need to be a clear indication that 'hey if you have a shield up for this mechanic, you can negate it/not get a debuff/it's a good idea to' for newer players to understand the concept, but maybe not. After all, how many people completely ignore all the interject-able casts in the game