
Originally Posted by
IDontPetLalas
Incidentally, you missed neutral sect, so this part "They have no party shields and no high uptime mitigation potential, though AST's isn't terrible because it's up frequently " , so I would say that "isn't terrible" doesn't apply in many cases.
I...didn't?
Note I said party shields. Single target shields don't affect the whole party. (I'm not trying to be snippy, that's just what I mean by "party shields"). So like, if there's damage coming in that will one-shot people, SGE can use Holos, Zoe + Eukrasian Prognosis, and Panhaima. SCH can use Seraph + Consolation, Succor, or far better, Recitation + Adlo + Deploy, and people often forget but Expedience also has a damage reduction component...and it lasts for a lengthy 20 seconds. And they can use some of these in conjunction with each other as well as with their damage reduction CDs. SCH can pair Soil with Fey Illumination (for magic type damage; also increases the size of that Spreadlo shield), SGE can stack Kerachole + Holos (Kera and Tauro don't stack, but they both will stack with Holos)
So they have mitigation that affects the whole party, including ones that are up every 30 seconds, and they have both CD based party shields and spamable party shields that can be used at any time (Succor and Eukrasian Prognosis can be used at any time unless you're outright OOM)
Conversely, AST has 2 single party shields and a 10% damage reduction every 1 minute. WHM has the same shielding (a slightly stronger 500 potency vs 400) and the same damage reduction...once every 2 minutes. While AST's is up frequently ENOUGH to be up for most major mechanics you need to reduce the damage from, WHM's tends to miss every other (every second) major damage spike mechanic. AST's is up JUUUST frequently enough to not have this problem all the time. Each of them can save exactly 2 people from "you don't have enough HP to survive this attack" per minute. And the spamable Adlo and EuDiagnosis (non-crit) generate 580 potency barriers vs Benison's 500 and Intersection's 400...
Oh, I'm stupid. Neutral Sect. XD
Yeah, best part is, when I typed that up, I was thinking AST had an AOE barrier, but then I was looking through their abilities and didn't see it outright (I have said many times AST is the healer I don't play - have it at 90, but haven't messed with it and mostly CT Roulette, Cutscene Roulette, and Frontline Roulette leveled the thing), and so I was like "Well, I don't want to say it has something it doesn't" and so removed it. But yeah, add Neutral Sect's 312.5 potency AOE healing AND they can slap an additional 400 potency heal on whoever the two weakest party members are to ensure they survive just in case. It's a 120 sec CD, but...it still exists.
So yeah, AST is basically a "Barrier-lite" healer.
So WHM is the only actual non-Barrier healer in the game.
POINT: We don't have a Pure/Barrier split. We have a WHM/everyone else split.
EDIT:

Originally Posted by
Rilifane
Besides, nobody takes AST over WHM for mitigation of all things.
I mean, yes but also no. The answer's a bit nuanced.
Even IF WHM had the same party buffs as AST, AST would still be the meta choice because it has the party buffs AND mitigation potential. The slightly higher personal DPS that WHM brings wouldn't make up for that. With AST you get 0.5x a second Barrier/mitigation healer AND you get party buffs.
SCH is the given choice because it has both. AST and SGE are roughly interchangeable in the second slot because SGE offers a bit more additional protection for prog while AST offers more party damage and half the mitigation anyway. WHM has literally none of the things the meta cares about.
I do agree that SCH/SGE works well because it's easy to not overlap incompatible shields. Adlo > Diagnosis > Prognosis > Succor is the order of precedence, which arguably also favors the strongest shields anyway, and Adlo's crit secondary shield, EuDiagnosis' crit secondary shield, Holos, Panhaima, and Consolation/Seraph shields (and Neutral Sect) all stack just fine.
Again: This ends with the result of it's not Pure/Barrier, it's WHM/everyone else.

Originally Posted by
ForsakenRoe
Consider, Medica 2 ticks are 150 now (god i remember when they were 50, and it lasted 30s...), Soil and Kerachole both tick for 100 per tick. 15s duration, 30s CD. For the (arguably) low cost of just two lost Energy Drains per minute, a SCH/SGE comp can have 100% uptime on '66% of the potency of Medica 2', but without having to spend 4 Glares worth of potency (or MP) on maintaining it. It's ridiculous how much HPS the 'barrier healers' have, and with the change that happened a while back on the naughty website, where Mit now counts as HPS, often I see logs where I (the WHM) am doing 2/3 or even HALF of the 'effective HPS' of the Barrier healer. Maybe that's me being trash and a bad cohealer, but I also have the same happen in reverse when I'm on SGE, they have 66%ish of the healing of me
And I think the issue is simple: Healing throughput only helps if there's healing to do, but Mit ALWAYS has some effect. And if the Mit is strong, the Healing required is lessened. Weird isnt it
Exactly!
That's why I noted that raw healing always has to be LARGER than mit + healing because mit has additional effects (it's always useful as you say, but it also allows people to survive things that otherwise would kill them, and raw healing doesn't revive the dead), meaning to be balanced, raw Pure healers need to do something like 125% to 150% the healing of the Barrier healers. The problem is, the Barrier healers can arguably output comparable healing to the Pure healers AND mitigation. AST can do the Pure healing bit but also provide some decent mitigation, and stupidly has better MP economy than WHM while doing so.
It seems that WHM should have SOMETHING going for it. Either the biggest heals OR the best MP economy when spamming them OR more mitigation.
"It has Cure 3" seems not to be a valid answer, especially since Thin Air was neutered to curtail its usability in high impact situations. And Lilybell, Macrocosmos, and Panhaima all EXIST anyway, somewhat neutering Cure 3's use case of "spam during periods of high damage to save the party from pulses/waves of high damage". NidhogEx was the "When I learned to love Cure 3 fight" for this reason, but all those abilities, in addition to other oGCD tools combined with them, now exist which didn't then. Back then, you had Soil/Collective + Thin Air Cure3 spam. Now you have all these other tools to the point a SGE could - at level in entry level 90 gear - soloheal ZodEx's multi-hit healing checks as long as you killed him before that very last one (9 hitter) before the Enrage. Which, if you were solo healing to pick up a 5th DPS, your party should have been able to do.
Also, I agree with you on a lot here, though I think mitigation, not shields, is what should be healer-wide. Or at least more NORMALIZED - every healer should have at least one up every 1 minute, and ideally a stronger one up every 2 mins and a weaker one up every 1 min. Like imagine if Consolation had a 5% mitigation when used and Collective was 5% while Neutral was reworked to remove the barrier but provide 10% (basically inverting WHM's 60 sec boosting AOE heal potency + weaker mitigation vs 2 min boosting healing done and 10%, AST's would be 60 sec boosted healing done with the HoT with the lesser 5% mitigation while the 2 min would be the AOE healing boost and 10%).
As we learned from P1-8S (if we didn't already know it before), mitigation is king and when the party isn't mitigating, the healers who can't are blamed for people dying. It'd be nice if all the healers had those tools. We'd still get blamed, but at least we'd have the agency to actually do something about it.