Quote Originally Posted by Shurrikhan View Post
I guess my concern is that the pure/shield distinction is meant to be a distinction in result, or in what is uniquely provided, but what you're aiming to replace it with is only necessarily distinction in process.

For instance, a barrier healer theoretically provides {not dying from one-shot heal checks or to a further degree of vulnerability stacks} and a pure healer provides {not dying from repeated heavy damage}, but what does "heal via damage dealt" actually provide?
Assuming I've read this right - damage. Chloro in Rift for instance is more akin to what I'd like SGE to be (even if I think SGE shouldn't exist atm). You're debuffing the enemy to get your heals in Chloro's case, but that doesn't mean you have no tools to heal without them, they just take more mana to use, hence you can't spam it.

Pure/Barrier as I've said in another post can still work, but honestly its more of a limitation than my 4 playstyles. Case in point - SGE is a barrier healer and barely does anything different than SCH. AST could have been a stance switcher between Noct and Diurnal, but because we must have 2 pure 2 barrier, Noct is gone.

Frankly the split deserves to die if SE can't work with their own limitations to make 4 classes play different between each other. DPS don't have this problem (especially caster), and I'd argue tanks don't either (PLD vs GNB at least).