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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Yep, back when DHit was added I thought to myself, why not split Crit into Crit Rate and Crit Strength?
    Because "the best-returns equilibrium is literally 50/50" is hard to understand. /s

    Honestly, I have no idea. When they mentioned a replacement for Accuracy, I had kind of hoped that they'd just replace the bimodal Hit/Miss distinction with a curve (0-200% damage), kind of bell-curved around 100%, and with zero chance above 50% prior to Crit contribution nor below 50% prior to enemy Evasion). Then have Determination (still the simple % potency amp), Expertise (shifts curve right), and Break (extends the right/positive wing of that curve).

    Overcomplicated, I know, but that's just what I had in mind at the time, mostly because it'd allow for further mob-type distinction and could allow for a dodge-tank aesthetic to actually be mechanically viable.

    As for now, if I were working on design at SE? I'd focus on making Piety and Tenacity rebalanced to be 'slightly more desireable than DET'. I feel like DET is the 'fallback' catchall stat of 'it make number go up' in the most boring sense.
    Honestly, as with Direct Hit right now, I don't think they add a damn thing at present. Even made sometimes desirable*, I'm not sure I'd be a fan, as it just means fight-specific BiS lists (which some will like and some will hate) in order to eek out extra tank damage opportunities or become unkillable even under poor management of mitigation or as not to run short on MP despite a particularly MP-consumption-heavy fight.

    * This, I suspect would be a huge endeavor to support, though a worthwhile effort for its own sake, via again giving tanks more choice (real choice, this time) between direct and indirect contribution (damage and mitigation, most classically) and making MP a real, cohesive, and integral mechanic (not 95% just a Rez charge meter that obliges an extra bloat button).
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    Last edited by Shurrikhan; 01-17-2023 at 05:06 PM.

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