I guess my main concern about it comes from a place of how I enjoy the raids: I like to challenge them as soon as they come out. The lower the gear level we have, the more fun it is to me. Being in P5S now, we can live through certain mechanics with no shield and no mit, that would oneshot us in week 1 gear. Getting BIS allows us to be lazy with gameplay, in that sense. So, I guess the way I'd word my concern with the idea is...
'If I'm challenging the raid week 1, then the people who are also challenging it week 1 probably have similar mindsets to me. This would mean that, while I want to be a Support Healer because I'd find it more fun, THEY would want to as well, for the same reason. Thus, we'd see a shortage of Dedicated Healer in the PF unless people are willing to flex. But if I were to flex, I'd be on the class with the healing style I specifically chose to get away from' Which just makes me think about how it is now. If a party has a healer already it's pretty likely it's a WHM.
As for PVP, yeh, I'd say I'm fairly familiar with the healers there. But while you praise the healing side of the classes, I prefer their damage and CC sides. For example, Cure 2 has a cast time. In a gamemode where 'you are dead' is decided for a NIN's LB at the moment it's cast, that cast time means Cure 2 isn't as good as it could be. If they knocked it from 12k to 10k and made it instant I'd agree that it's cool. But as it stands, I'm mostly using it as a replacement for my own HP restore OGCD whatever it's called. I think Seraph is very cool as I'm already in melee range, getting stuck in and standing on the crystal, so it's gapclose doesn't have much bearing on me. Cure3 is 'a nice bonus', it's cool to help sustain people as we push, but I don't rely on it. Misery > Seraph is almost half a HP bar in an AOE, so WHM has fairly good kill potential. Miracle is very good for hitting someone at 50% to secure the kill, like a slippery NIN, a tank so they cant selfheal, or an enemy healer so they can't heal others. And the Regen could be removed entirely from Purgation and most wouldn't notice. Remove the stun though, and a LOT of people would.
So you're right, we do prioritize different things. I prioritize offensive play, you prioritize defensive. Problem is, CC (and PVE to an extent) is a very offense-oriented gamemode. So everything I think, I'm thinking about how it affects my offensive capabilities. I'm not placing Adlo in PVP to help keep an ally alive. I'm placing it because it makes them do more damage. The shield is just sprinkles on top.
edit: yeh I use Krasis, why would I not? Pair it with Soteria, it'll make Kardia hit for like 7-8k per tick. Reason I don't use Zoe (I do, just not here) is because it only affects GCDs. So if I didn't need GCDs, I didn't need Zoe. I guess you use E-Diag more than I do, hence what you said, but even then, you can put Krasis on the tank first, then Zoe E-Diag them for an even bigger shield


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