Quote Originally Posted by ForsakenRoe View Post
And in FF9 Garnet and Eiko both have access to Summons, and in FF10 Yuna had access to Summons (and if you played on Expert Sphere Grid, anyone could be the 'WHM'. Wakka WHM lets go), and in FF5 you could choose anyone to be a WHM but also give them any other job's actions once you'd levelled it, to complement what the WHM lacks, list probably goes on but those were the extra that immediately came to mind
in FFX, you also can swap people in and out of combat, so even though your active party size is 3, you really have 7 characters to work wtih.

XII is the really weird case. You have an active party of 3 and a total cast of 6. You can swap them in and out of battle like in X, but only if they're not being targeted. By late in the game, usually that's not happening until they're KOed. Then you have the original in which everyone is a blank slate and can learn everything. After that came the Zodiac Job System in which you'd get a max of 6 of the 12 available jobs and never be allowed to switch. If you picked White Mage in that version, you were stuck with that, and White Mage was not great in that version because it couldn't really do much, at least until you could unlock great swords and start actually hitting things which you could do if you took a specific Esper I believe. And after that, the remaster allowed you to pick up a second board after defeating Belias, so White Mage becomes a job you can match with other jobs, where it's commonly viewed as best paired with Machinist for the added time magic and guns.