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  1. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,628
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I also want to bring up something in regards to older Final Fantasy games. We've brought up the White Mage of old and how it differs and compares to the White Mage of FFXIV, but there's actually a massive component that differs between these examples that we've neglected in this references: the player.

    If you play FFIV, it's true that Rosa's offensive options are quite limited, having access to Aim and Holy and that's about it. But you as the player are not controlling only Rosa. You're also controlling Cecil, Kain, Rydia, and Edge. Your gameplay while playing FFIV is not defined by Rosa, but by your access to the entire team, so it makes sense to have characters be more binary in their toolkits, because you're also inputting commands from the other 4 characters.

    But in FFXIV, the character you control is the only character you control. So while the labelled White Mage of older games may have been limited offensively, you as the player were not, unless you played FFI, FFIII, or FFV with a party of only White Mages. Meanwhile here, your gameplay is entirely dictated by your job. And even if we want to bring up that same criticism for FFXI which did have very limited offensive options as well, FFXI featured the sub job system, and you know what seems to be listed as one of if not the best sub jobs for White Mage? Black Mage. It gave White Mage greater offensive capabilities, more debuffs, better MP management, and spikes for passive damage.
    (6)
    Last edited by ty_taurus; 01-16-2023 at 06:38 AM.

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