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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    First of all, I'll let it be known that I am an aesthetics snob. I desire games that look stylish. I want to look stylish in game and have stylish gameplay, and I am obsessed with SGE's design. Alphinaud's appearance in the trailer had me so excited to try out the job even knowing how unlikely it was that healer gameplay was going to improve. Even now, I keep trying to play it because I want that fantasy in as many environments as I can, but what frustrates me the most is that I do not feel like Alphinaud in that trailer. The job action trailer videos are not an accurate depiction of gameplay, but I like how stylish RDM looks in that trailer, and their gameplay does resemble that in the trailer. RDM isn't just standing their spamming Jolt, they're cycling through a variety of different, epic looking spell effects. But when I play SGE, almost all of my gameplay looks the same--me firing a bug zapper at the enemy over and over. That doesn't look stylish to me. I don't feel like I'm this amazing master of magic capable of multitasking 4 independent aether-controlled weapons firing off a rainbow laser light show while keeping my teammates healthy.
    I had an idea of a trailer shot where someone (WOL or Alphinaud) is walking through a warzone type area. People are dropping, people are getting shot at, etc. And this hero figure is walking, unflinching and undaunted, because his nouliths are semi-autonomously healing those who need healing, shielding those who need shields, and when a massive projectile is about to hit them, it hits, you see the smoke clear, and they're still walking without even reacting to the projectile, because the nouliths got it covered. I think it's cos of this particular heroic figure

    Quote Originally Posted by RinaShinomiya View Post
    To be fair, that's just Toxicon I having a better animation than Toxicon II. Because Alphinaud really doesn't do much in the trailer other than cast Toxicon I with a dramatic camera angle. Hitting level 82 has never been so disappointing, Hope level 92's Toxicon III is better.
    True and real, which is why, in this idea I had to make SGE an actual 'do damage to cause healing' kind of healer, I put Tox 1's animation onto Phlegma, Phlegma's current animation onto Eukrasian Phlegma (applies DOT in AOE, gain in 2 targets or more), and Tox 2's animation, uhh, looks like I didn't specify. Maybe we could throw it on 'Dosis when it's empowered by Toxicon', call it Toxicosis or something.

    Quote Originally Posted by Shurrikhan View Post
    Or, to put it another way, the only reason Lillies are flat DPS neutral is because Solace/Rapture takes the place of otherwise oGCD free sources of healing (such as Durochole and Ixochole) on similarly 20s CDs. That's it. To be an otherwise perfect 20s GCD CD mirror of others' 20s oGCD CDs, it needs to refund the lost potency.
    's why I suggest 'free use of Phlegma' as the payout instead of Toxicon (that gets reworked), optimizers can bank it like Dark Arts for raidbuffs, casuals can just blow it whenever, it's a 60p loss compared to Toxicon's current 330. If someone were to spam E-Diag > PhlegmaProc over and over, they'd be losing 30p on average per GCD (60 per 2), and it'd be draining them of their MP kinda bad, because Phlegma costs 400 too. It'd be good-ish for keeping DPS up during, say, Terminal Relativity though, which would be cool.
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    Last edited by ForsakenRoe; 01-15-2023 at 01:47 AM.

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