*wakes up from the 10 months of slumber*
Lurking around this thread has been interesting to say the least. Went to work at 5AM local time and came back at 1PM to 3 new pages of "essays on who is actually the poopy one".

To give my 2 cents to the whole conversation the idea to improve all the healer DPS kits while leaving WHM unchanged sounds like absolute lunacy to me.
What makes WHM simple is it doesn't need to pay attention to what the enemy is doing as much as the other healers. It can almost completely heal off of the party list alone because it has the least amounts of barriers or spells you need to prep in advance out of most of the healers. Giving it more DPS buttons or DPS buttons interacting with each other (if we added some diet-BLM traits for example) would do absolutely nothing to make it as complex of a healer as AST, SCH or SGE (and even calling these 3 complex is an overstatement in my humble opinion).

Quote Originally Posted by ty_taurus View Post
First of all, I'll let it be known that I am an aesthetics snob. I desire games that look stylish. I want to look stylish in game and have stylish gameplay, and I am obsessed with SGE's design. Alphinaud's appearance in the trailer had me so excited to try out the job even knowing how unlikely it was that healer gameplay was going to improve. Even now, I keep trying to play it because I want that fantasy in as many environments as I can, but what frustrates me the most is that I do not feel like Alphinaud in that trailer. The job action trailer videos are not an accurate depiction of gameplay, but I like how stylish RDM looks in that trailer, and their gameplay does resemble that in the trailer. RDM isn't just standing their spamming Jolt, they're cycling through a variety of different, epic looking spell effects. But when I play SGE, almost all of my gameplay looks the same--me firing a bug zapper at the enemy over and over. That doesn't look stylish to me. I don't feel like I'm this amazing master of magic capable of multitasking 4 independent aether-controlled weapons firing off a rainbow laser light show while keeping my teammates healthy.
To be fair, that's just Toxicon I having a better animation than Toxicon II. Because Alphinaud really doesn't do much in the trailer other than cast Toxicon I with a dramatic camera angle. Hitting level 82 has never been so disappointing, Hope level 92's Toxicon III is better.

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A more jokey comment:
I dunno what this healer negativity is all about! It took Square 3 major patches to make E.Prog provide Toxicons. We're eating GOOD! *faint screams of pepsis in the distance*