Some people like the business of AST weaving, some people think it's gone too far. I don't know if GCD cards is the solution, but maybe half-GCD like DNC steps or NIN mudras would retain some of the business, while still being a bit more lenient (you don't have to doubleweave like a madman, and can just go like, card, malefic, card, malefic, card, to give breathing room to see who to throw the card on)

I've said in the past that we can have thematic unique buffs, they just have to be balanced correctly. That relies on SE actually being competent enough to do so. I said Balance as flat damage, Spire as Physical damage, Ewer as Magic damage, Spear as Crit bonus, Arrow as 'autoattack speed' (so it doesn't throw off people's GCD/2min alignment), and Bole as Damage Mit, plus a reflect effect that counters for X potency when the Bole'd target is hit. If this were a game where people weren't so... obsessed? with 'perfect balance' in the card effects, one idea I had was to have a way, probably by moving Phys damage to Spear and putting this on Spire, to give a job a way to use a skill when they normally couldn't. For example, throwing it on a DRG so they can get a Stardiver, even outside of Life. Or a RPR getting a free Gluttony (without the soul reaver stacks, so it doesnt change the rotation, just extra OGCD damage). That definitely couldnt be balanced though, so it's staying on the cutting room floor. Don't see why the other stuff couldn't be in though.