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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,847
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Gonna clip this here and post these first and keep reading. Good discussion. (I still do think a healer should be left alone, but I like hammering out more specifically WHY some things are felt boring and, more specifically, what WOULD break that up vs what would NOT...and it's also interesting seeing that you guys are also not of the exact same mind on it, with some finding oGCDs interesting vs some not, and some noting it depends on the type and frequency and how they fit into the overall kit.)
    Yeah, this is seeming a lot more productive. Taking a bend towards the concrete definitely has seemed helpful.

    A couple notes, from snippets of yours above.

    In my reply to Askellington, I thought maybe of a metronome. Maybe that's the better way to explain it?
    I... think that's a decent analogy, yeah. To me it's the difference between [A] and [B] vs. the difference between [A] and just [A+], but that's not a particularly precise analogy either, so... /shrug.

    One thing I've wondered is if giving Assize a 2 charge system would help.
    A quick rule of thumb, to me, is that charges only at best free up whatever number of casts per cycle necessarily cannot be buffed by the raid cycle anyways, because, as you said, "people would... put it into buff windows." For a 40s CD like Assize, a second charge offers 40s of freedom.

    However, that freedom will also detract from rewards for skillful variance (e.g., for specifically wasting uptime on Assize in order to, to greater net effect, avoid GCD healing), so there's a balance even there. Because this isn't the only way to fill a function (healing), compared to a second charge on a sole gap-closer, a second charge here grants far less to accessibility compared to what it takes from skill ceiling.

    As such, I'd really, really like to see oGCD healing tuned down first (which doesn't even necessarily make healing any harder so much as just reduce Glare casts over time --which can be compensated for anyways with bonus potency on offensive casts-- and make MP a little bit less of just a rez meter) such that holding Assize would be rewarded, more so than to simply embrace that "there's no point in holding CDs anyways" failing of context by jumping straight to a second charge and 1 in 3 Assize casts being freely timeable.

    If there's something that fails just because of context and a fix for that context would help other areas too and isn't that far a reach, I feel like we should deal with the failing in context first and then see what feels best for each individual skill.



    Quote Originally Posted by glamazon View Post
    I don't get why people don't like his [Sariex's] ideas: https://www.youtube.com/watch?v=XNJGY9B7VW4&t=139s it seems he has a well thought out plan to make ast work
    Not sure why this was given in response to my defense of the Seal system, but... my concerns (8 or 9 of them, iirc) were already listed out right at the top of the comments page.
    (2)
    Last edited by Shurrikhan; 01-14-2023 at 03:11 PM.

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