Quote Originally Posted by Shurrikhan View Post
Right, but we could say the same thing for virtually any layer of complexity without its sufficient context. I feel like we should take that as a cue to (re)include those contexts (where not simply a convolution -- more on that later, if need be) rather than simply letting the skills be shallowed out, too, just because they're not distinct within this (already problematic / greatly improvable) situation.

Not saying you're trying to shallow out anything or whatnot, but... if I just feel like if we treat a thing that very easily could have reason to be more than just "hit on CD," as of no difference from something that has literally nothing else going for it... then we're also largely excusing poor context (mismatch between fight design and kit tuning, relative tuning between actions being so off-kilter that it needlessly leaves many actions virtually untouched, etc.).

That's the reason for my focus on "yet". Assize, etc., don't often enough do that yet. But the contexts really, really should be changed to make they so they can do that something more, since they're far from the only abilities/actions made significantly less interesting from a lack of space for leveraging different ways or qualities of use.

Sorry if that largely comes down to framing or semantics. I just feel like that is a difference in perspective that may be pretty important as we go forward (or even just try not to devolve further).
I never said I didn't want that. I said its the reason why they don't count as 1: breaking up the monotony and rather 2: contributing to it to me.