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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Assize, Macrocosmos and Earthly Star are not dps buttons. They heal and do damage. They aren't a strict dps tool.
    Not disagreeing that those don't exactly feel like offensive "rotational kit" or the like, but...

    I kinda feel like those skills offer more to the the feeling of the kit than a pure dps button would, because of that bundled healing.

    Ultimately, you're --in the balance of things-- sacrificing maybe 20-30 filler attack potency (20-30 per filler attack in 100% offensive uptime would be 440-660 potency per minute, or 293-440 potency per Assize's CD) in order to divert that damage over to this tool balanced at being used nearly on CD, but that healing component leaves you a little something more to potentially leverage skillfully by occasionally NOT hitting it on CD (because the damage event isn't every 40s and the healing component would otherwise go to waste). I... actually really like that.

    Granted, much like whether oGCDs provide any noticeable alternative to that otherwise over-repetitive flow of filler spam (that I... haphazardly... discussed above), that depends on their contexts. If you'd never have any real benefit to holding onto Assize briefly (because you wouldn't need to use Medica/M2/C3 anyways even if you wasted the heal), then that difference won't yet add anything.

    I feel like those are important skills to have for that reason though; they make great indicators as to whether requirements are too low or making each other too redundant, etc.
    (1)

  2. #2
    Player
    ASkellington's Avatar
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    Dec 2019
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    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Not disagreeing that those don't exactly feel like offensive "rotational kit" or the like, but...

    I kinda feel like those skills offer more to the the feeling of the kit than a pure dps button would, because of that bundled healing.

    Ultimately, you're --in the balance of things-- sacrificing maybe 20-30 filler attack potency (20-30 per filler attack in 100% offensive uptime would be 440-660 potency per minute, or 293-440 potency per Assize's CD) in order to divert that damage over to this tool balanced at being used nearly on CD, but that healing component leaves you a little something more to potentially leverage skillfully by occasionally NOT hitting it on CD (because the damage event isn't every 40s and the healing component would otherwise go to waste). I... actually really like that.

    Granted, much like whether oGCDs provide any noticeable alternative to that otherwise over-repetitive flow of filler spam (that I... haphazardly... discussed above), that depends on their contexts. If you'd never have any real benefit to holding onto Assize briefly (because you wouldn't need to use Medica/M2/C3 anyways even if you wasted the heal), then that difference won't yet add anything.

    I feel like those are important skills to have for that reason though; they make great indicators as to whether requirements are too low or making each other too redundant, etc.
    I don't feel the same way because there is 0 reason for me to hold Assize or ES when I have other healing tools for its spot with how infrequent the healing currently is in most 90 content.

    Where as at 70 I have a much more limited oGCD kit, meaning that my usage of ES matters more and I can't spend it on solely dps.

    I want to be rewarded by holding on to ES and placing it correctly (which the current size denies me reduce it to 20y) and timing it so that the big heal comes in after a devastating mechanic to heal the party to full. My issue is that there is no reason for me to when damage is so infrequent and scripted that generally when I place it on cool down it does it any way, so what's the point in holding it?
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    I don't feel the same way because there is 0 reason for me to hold Assize or ES when I have other healing tools for its spot with how infrequent the healing currently is in most 90 content.
    Right, but we could say the same thing for virtually any layer of complexity without its sufficient context. I feel like we should take that as a cue to (re)include those contexts (where not simply a convolution -- more on that later, if need be) rather than simply letting the skills be shallowed out, too, just because they're not distinct within this (already problematic / greatly improvable) situation.

    Not saying you're trying to shallow out anything or whatnot, but... if I just feel like if we treat a thing that very easily could have reason to be more than just "hit on CD," as of no difference from something that has literally nothing else going for it... then we're also largely excusing poor context (mismatch between fight design and kit tuning, relative tuning between actions being so off-kilter that it needlessly leaves many actions virtually untouched, etc.).

    That's the reason for my focus on "yet". Assize, etc., don't often enough do that yet. But the contexts really, really should be changed to make they so they can do that something more, since they're far from the only abilities/actions made significantly less interesting from a lack of space for leveraging different ways or qualities of use.

    Sorry if that largely comes down to framing or semantics. I just feel like that is a difference in perspective that may be pretty important as we go forward (or even just try not to devolve further).
    (0)
    Last edited by Shurrikhan; 01-13-2023 at 06:16 PM.

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Right, but we could say the same thing for virtually any layer of complexity without its sufficient context. I feel like we should take that as a cue to (re)include those contexts (where not simply a convolution -- more on that later, if need be) rather than simply letting the skills be shallowed out, too, just because they're not distinct within this (already problematic / greatly improvable) situation.

    Not saying you're trying to shallow out anything or whatnot, but... if I just feel like if we treat a thing that very easily could have reason to be more than just "hit on CD," as of no difference from something that has literally nothing else going for it... then we're also largely excusing poor context (mismatch between fight design and kit tuning, relative tuning between actions being so off-kilter that it needlessly leaves many actions virtually untouched, etc.).

    That's the reason for my focus on "yet". Assize, etc., don't often enough do that yet. But the contexts really, really should be changed to make they so they can do that something more, since they're far from the only abilities/actions made significantly less interesting from a lack of space for leveraging different ways or qualities of use.

    Sorry if that largely comes down to framing or semantics. I just feel like that is a difference in perspective that may be pretty important as we go forward (or even just try not to devolve further).
    I never said I didn't want that. I said its the reason why they don't count as 1: breaking up the monotony and rather 2: contributing to it to me.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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