Yeh, weighting every button in the WHM kit equally for an attempt to say 'well look WAR uses less buttons' by saying 'well you press Cure, Cure2, Esuna, Regen, Medica, Medica2, Solace, Rapture, PI, Temperance, Assize, Misery, Lilybell, Thin Air and the occasional Raise too!' is very disingenuous, partially because, no, I don't press the first 5 of those at all even in Savage, and secondly, most of the rest we press VERY rarely compared to Glare, due to their CD. 2 Uses of Lilybell over a P8S run doesn't suddenly spice up the Glare spam enough for me to go 'actually it's okay I'm using 120 Glares in this fight, cos I have TWO whole Lilybells!'
Sir, the expectation of how much 'depth in the healing kits' should be drawn upon is so shallow, the WARRIOR can handle the healing in EX roulettes. SE does not want to budge on making healing in lower content harder. If that is the case, then the DPS side is the only place to add depth that doesn't screw over 'casual players'. We've been through this many times. If there's any 'depth' to be had in the 'healing kit', first SE has to make us actually USE the healing kit. I find myself forgetting to use every part of my kit even in Savage at times. Should I Soteria and Krasis here? Oh I don't need to, because the WAR has Bloodwhetting and Equilibrium and Shake it Off and Thrill of Battle and Storm's Path.
Time to commit the cardinal sin of linking data from the forbidden website. Here's a clear of P8S P1, from week 1 or 2 idk but it was while the HP check was scuffed. I'm the WHM.
Since you made the comparison before to WAR and how many 'different buttons they use in single target by comparison', to try and illustrate that 'well actually WHM has to press these buttons too, not just Glare!', let's look at the WAR in the clear:
Man's got 5 whole CPM over me on average. And yeh, I played suboptimally, not using every available Aquaveil or Benison. But the WAR also didn't use every available Bloodwhetting/Nascent, or Vengeance, or Equilibrium, so it evens out. Point is, Look at the size of each bar, showing the ratio of how many times each skill was pressed in comparison to each other. A nice smoothish curve for the WAR, and a sudden spike for the WHM, on one specific skill.