Quote Originally Posted by Renathras View Post
Why CAN'T one be left simple?

What's the actual argument against leaving one simple?

"Some people will be upset" - doesn't work because "some people will be upset" if they are all changed.

"Some people will have to change from their favorite job" - doesn't work because "some people will have to change from their favorite job (and role)" if they are all changed.

"Raids will blacklist the complex jobs" - doesn't work because that implies the playerbase majority doesn't want complex Jobs, making this an argument against the change. Further, with a 2 Healer party size punishing duplicates, at least one spot will always go to a complex Job.

"It isn't fair" - doesn't work because "it isn't fair" applies equally to if they are all changed.



There's not yet been presented an argument - by you guys - for why we can't change three but leave one alone that doesn't equally apply to changing all four..
We already had. YEARS AGO.

Because your definition of simple = shallow. That's why. A class can be simple and have depth: DNC. BRD. Both of them are very easy classes for people to get into and yet still can have some depth to them if you want to optimize. Especially dancer.

Tell ME why WHM can not also be simple and have depth? And tell me why the depth cannot be in the DPS kit so the healing portion can STAY simple fulfilling WHM's position as the barrier to entry healer?

And I have gone ad nausem how objectively healers are poorly designed in a game that promotes solo content. We have instances where we have to play our class and essentially be a dps. Healers have 2 buttons and nuke and a dot that they spam for the vast majority of them because they don't get much anything else in 86.

Affalus misery and Toxicon? Requires you to spend 3 lilies first or use a GCD shield.

Assize, Macrocosmos, ES, Phlegma? On 40-60s CDs. You are spamming 1 button for majority of that content. Not even BARD does that.

The expansive healing tool kit we have means NOTHING in solo content, and you can't even say that it isn't the target of the game because the devs themselves want to promote that sort of gameplay. For middle of the road healers or veterans? That's pretty much how most content plays. Literally like a solo instance.

So. If the devs want to make this game more solo friendly, why should 1 class be the sole one in the entire game that gets to have a boring gameplay loop for 86 levels and potentially beyond?