Quote Originally Posted by Renathras View Post
How many GCDs does WHM have theoretically used in single-target fights?
Cure 1, Cure 2, Cure 3, Regen, Medica, Medica 2, Afflatus Solace, Afflatus Rapture, Misery, Glare, and Dia. That's 11 GCDs. What's this? WHM has more GCDs than WAR does for single target fights? You can argue you don't often need to use them, but that doesn't remove them from existing. That would be like arguing Tomahawk is like Cure 1, rarely used so not counting.
Cure and Medica are made mostly irrelevant once you learn their more powerful versions (Cure II and Medica II respectively, and later Afflatus Solace and Rapture), and Cure III is a niche spell (which many players don't even use due to its high MP cost and lack of actual MP management prior to Thin Air), so you can't really lump them all together to imply that we use them all equally at level 90 - healers are really some of the only jobs (along with BLM, SMN, and MNK) which have redundant abilities on their hotbars.

Also in solo content (which is apparently one of the main selling points of this game) there's no reason to use any of these except the occasional Cure II/Solace so you are stuck with spamming Stone/Glare/etc and reapplying Aero/Dia. It's not fun.

Quote Originally Posted by Renathras View Post
The issue isn't that Healers need more buttons. It's that they need more common use cases for their other buttons.
SE have no intentions of increasing healing requirements, which would be the only scenario in which spells like Cure and Medica are actually used past level 50. It's far more reasonable that they upgrade these spells (e.g. to Afflatus spells) and clear hotbar space for more DPS spells - there's no reason why Holy should be the only AoE spell WHM's have. I really can't see how anyone would dislike having more things to do/more ways to deal damage when levelling or in current content.