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  1. #11
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ForsakenRoe View Post

    It's because he has to constantly walk on eggshells on the topic. He can't say with a cast iron declaration 'You should do damage if you have no damage to heal', because the 'healers should only heal' players would all rage that they're expected to actually play the game, and quit (loss of revenue for SE). Conversely, he can't say with a cast iron declaration 'healers should NOT be needed to do damage, as that is not their role, and content will be tuned around the assumption that healers will NOT do any damage', because then the more skilled/hardcore players will see 'this game will never truly challenge us,
    Well, various MMO have challenge for healers without requiring them to deal damage. Its just a different game design. That'S is why I have made a separate point for damage dealing then healing. You can have dmg dealing healer that are brain dead easy (FF online outside of raid progression) and healer with zero damage dealth that requiert skills to keep everyones alive wich probably represent the majority of MMO.

    Having healers dealing damage is a design choice that ahs nothing to do with the complexity or the challenge of playing a healer. But in FFO they just try to avoid making the decision and I doubt that it is the decision that get them a lot of money.
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    Last edited by Venur; 01-13-2023 at 03:47 AM.

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