Are you replying to me?
You realize I was replying to someone else - a proponent of change - using that wording, right? That is, the person wanting the change was using the "screwing over a job" language. I merely adopted the language they were using to further the discussion. If you're going to attack me over someone else's word choice, maybe you should be attacking them over their word choice first?
What part of "Change 75% of the current paradigm" is "resistance to change", exactly?I start to think that now we are getting closer to one of the intrinsic reasons or even unconscious reasons that is the basis for their resistance to change.
No, what's unacceptable to me is taking something away from some people just to make you people happy. It's incredibly selfish to think that changes should only suit you and those who are like you, no matter if they harm others or how much they harm others and their enjoyment.Even the hint of change and the possibility that some people won't be able to adapt in the highest levels of content is simply not acceptable to them.
Actually, this is proof of the value of my proposal:We even saw this recently applied to healers in PVP (I realize PVP is different, but bear with me). Those people who were used to being dedicated healers in FFXIV either adapted to very different support jobs in the present PVP design, or they likely re-rolled or stopped PVPing. They couldn't continue in the old way of PVPing, all healers were changed.
WHM in PvP plays a lot like it did before. While SGE was significantly changed (doesn't even have a remotely spamable heal), WHM can be played more or less the same as it always has been. You just get more kills now when you pop LB at the right times than you did before when your LB was just a heal. WHM LB is still a heal (and damage reduction) now.
SCH and AST were made into more support healers as well.
WHM play in PvP has the same general number of DPS abilities as PvE. Glarespam, Misery, Seraph, and Purgation in place of Glare, Misery, Dia, and Assize. Even similar CDs/use timers.
The PvP healer change is a "proof of concept" for why my idea is a good one and can work.
I think the lessons to learn from the PvP changes are that not every Job needs to really change much, and that shorter but more frequent and more impactful special abilities are more fun than scripted, longer CD ones. EDIT: Oh, and that not every Job in a role must play at all the same!:ENDEDIT
Ultimates are the hardest in the game. Not Savage. Not Extreme.
And, this is also irrelevant: People have access to content now. The answer to the question "Would you be taking away content from them they currently enjoy?" would be "Yes. You would be." You can DEFEND that, but it makes your solution worse from a community and game design perspective of an active MMO. People get far angrier when you take things away from them than they do if you leave them alone or even if you add new things that they can't do.
And right now, they do.If someone is doing the 'hardest content in the game', they are expected to know how to play their class.
Full stop.
Right now, they know how to play their class and are able to clear content and enjoy doing so.
You wish to change their class so they no longer know their class and can no longer clear content unless they also abandon the gameplay they prefer for one you prefer.
What you don't get here is I'm the one trying to look out for the little guy while also looking out for you guys at the same time. It's why my solution is the good one, because it does give everyone some avenues to play healer where they can enjoy it and the content they clear just as they are clearing today.
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That said, I do agree with you on the learning curve between content needing to be smoothed a bit.
I'm not going to because I'm not an arse...but you realize this is probably a reportable insult, right?Lastly, please remove your head from your backside before you suffocate,
Also, here's the part where I could say "Same to you, yours is farther up there."
EDIT:
Who - literally who - in this thread is arguing for PvE WHMs to only heal allies and do no damage to enemies? (Or PvP ones, for that matter?)
Who has made that proposal? Who has made that argument?
Also, all those things you say would happen...already happen. CC chains against healers to delete them are already a thing. And Guard doesn't work for bupkis.
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Oh, super random aside, Roe, I wanted to ask you:
Did you play SCH in SB?
Not trying to prove a point, just curious if you did and really enjoyed it.