Quote Originally Posted by ForsakenRoe View Post
There's a CD you can take on Druids in WOW, a 90s CD that makes the next 30s of singletarget damage also copy 20% of the damage done as healing to a nearby ally. Except for Resto Druid, the healer spec, where it works in opposite: Healing dealt is converted to damage on a nearby enemy. And because Druid's healing style is to place many many different HOTs on everyone, it results on many many chips of damage being echoed onto a nearby enemy. We could have a CD that works as simply as 'when you deal single target healing, 50% of the healing is also dealt as damage in an AOE around the heal target'. A 'totem' of sorts like that Genshin one would work too, but I'd rather see that as a whole seperate job, that has many totems with different effects
FFXIV would probably prefer something more with a defined max output where the effect stops after a certain amount of potency is reached. The game isn't balanced with heal potency values being converted to damage, having something like the genshin example where the total damage caps a certain potency would be the easiest way to balance that. Imagine Zoe Pneuma with that effect... With the Genshin example, though, it's more of an aura effect. In game it's a bubble that appears over your shoulder, follows you, and pops around you.

But you could ultimately hybridize the concepts to some level.