Quote Originally Posted by AnotherPerson View Post
With all due respect, ShB WHM still sucked. It only sucked less because it was the only job that was uplifted because everyone kept complaining the job gauge still sucked, and the job gauge finally upgraded to get a DPS refund skill. However, if you look at the big picture, WHM gameplay still sucked even in Endwalker 6.0 and only finally got DPS Neutral lilies in later patches (finally making the gauge something you use instead of avoid or use as sparingly as possible). The problem still exists, however. Until lv 74, where you don't want to touch your gauge since regen is more potent than Afflatus Solace per GCD. Even Medica II is probably better than Afflatus Solace in most circumstances until you unlock Afflatus Misery. Doubly so if you need to pop a Confession before Medica II at level 70.

WHM is the only healer that takes until Heavensward to get their job gauge, which is ridiculous in its own right. At the same time, WHM is also the only healer that doesn't want to utilize their job gauge until lv 74. Just because WHM got improvements, it's a far outcry from actually being "good" when you look at its state as a whole. It's just serviceable.
The only thing that is genuinely a positive about WHM is that it's the only healer to offer an incentive to use recovery GCDs over DPS GCDs once you've learned Afflatus Misery; however, that does come with caveats. Like with what you stated, level 74 is far too high to actually gain access to your gauge mechanics, and there's no reason for Afflatus Solace to exist without Misery. Really, both of these should become accessible (while also scaling with your current iteration of Stone or Glare) in the ballpark of level 30. Additionally, there is a pressure to throw away lily heals to nourish the blood lily during all instances of downtime. I mentioned this before in my scribbles of ideas, but a really simple way to address this issue is to just give WHM a Meditate/Anatman for the blood lily. I normally don't like these types of actions, but I feel discouraging throwing away lilies unnecessarily and encouraging players to use them for actual healing is important in accomplishing this.