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  1. #1
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    What's a few extra DPS buttons going to change, really?
    Most of healer uptime considering in average 85% of what you press in a fight is the same single button for dps.

    No joke, I kinda love when the healer dies early in a dungeon boss and I get to see if the rest of us can avoid getting hit and survive off things like my Curing Waltz. It's fun and invigorating. I guess it sucks for the healer who has to sit their and watch, but I mean, how different is that from healer gameplay anyway?
    I love the fact how healer are so useless they can die and it not a problem, but if the tank die it a guaranteed wipe unless he get rez Asap.

    If what you want is to play as a healer who doesn't attack and focuses the vast majority of their attention on healing, then would you not be happier playing a game that supports that?
    my point is simply, if you're really frustrated with the idea of healers having DPS rotations, the lack of damage taken in most if not all forms of content,
    Well you see that the issues, Healer gameplay ain't made to be just a heal bot and it doesn't even have a DPS rotation. We get kit made focused to be for full healing yet you probably will over heal just by spamming your normal healing skill. Yet we're expected to be doing dps with most of our uptime, just to throw some heal when tank get hit hard or someone fail mechanic or if there a healer check.

    It really feel to me that the class design team and the encounter design team just don't talk to eachother
    (4)
    Last edited by Magikazam; 01-11-2023 at 07:59 AM.

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