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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    I'm going to counter argue with this:

    Having 1 nuke and dot as opposed to several different abilities isn't a gameplay style or identity. WAR has its Fell Cleves on top of the 1-2-3 combo that all tanks share btw (not too different to all healers having a general nuke and dot). GNB who still has a 1-2-3 has cartridges (Gnashing Fang). DRK has knock off Fell Cleve and PLD has its own rotation. Once more for emphasis on top of the same 1-2-3 combo and ~5-7 mitigation options. If tanks can have that so can healers: a basic nuke and dot ON TOP OF something extra.

    Your argument of keeping 1 healer without anything has 0 merit.

    Edit: I'd also like to add, no one is going to truly care if a healer doesn't use their extra dps abilities outside of content that matters. Does it matter in MSQ dungeons? NO. Does it matter in EX and Savage? Yes. And in those instances, yes you should be doing your job to the best of your abilities. You signed up for that content. That is expected of you, period.

    If anyone harasses someone in a duty finder MSQ/Normal Dungeon they can report it to the GMs and move on with their life. Is it the wrong way to do nothing but heal? Technically, yes. But you're still keeping everyone alive, it isn't a reportable offense. If the other party members want to kick you, that's their right to do so.
    It's not like other roles don't ignore some of their own tools in casual content--even harder content at times. How many DPS don't use Feint/Addle, Bloodbath, Second Wind, Magick Barrier, Radiant Aegis, Improvisation, etc.? How many times is the raidwide paralysis going to go off in a run of Puppets Bunker because not a single tank or ranged physical uses Interject? Healers too... How many people are going to die to the doom in Fell Court because the healer didn't Esuna? What's a few extra DPS buttons going to change, really?

    Don't like em? Don't use em. You'll get the same response to all the above: nothing. And that's fine. It's not a requirement. Honestly, make the run harder for me. Messy runs are more fun for me anyway. Not sarcasm.

    No joke, I kinda love when the healer dies early in a dungeon boss and I get to see if the rest of us can avoid getting hit and survive off things like my Curing Waltz. It's fun and invigorating. I guess it sucks for the healer who has to sit their and watch, but I mean, how different is that from healer gameplay anyway?
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    Last edited by ty_taurus; 01-11-2023 at 04:42 AM.

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