Here's the reality of the general reception of the healers in this game: most players that actually play healers are unbothered by the state of them, but would respond positively to more offensive spells or other forms of consistent actions that can be used regardless of whether healing is required or not. For most players, a job is good when it looks cool and its animations feel exciting, and a job is bad when it feels clunky or mechanically frustrating to play.
The only players who could possibly be unhappy with this are those that would be unhappy that maintaining 1 button spam no longer would mean you'd parse high, but actual optimization-focused players would be happy to have a greater challenge and more depth for them to reach those high numbers. Only people who want a free ride or like that they can stealth their way into savage while doing a fraction of the work every other role has to put in to get the clear would genuinely be upset.
There is also the group of players that want recovery-focused gameplay, but the thing is, FFXIV has NEVER been the game for that style of healer. This is not WoW. No fight has ever been designed to output damage every few seconds to demand constant healing. The only time that happens is extremely rarely do you get a phase like Brute Justice who spams an AoE for the last small chunk of his HP, which is not only a phase and not a representation of the entire fight, but also something that has almost never been done since. In all honesty, if that's the type of gameplay you want, and the idea of the effectively combat medic role that FFXIV healers are designed for is not, then go play WoW. Stop biting your tongue and enduring a game you do not enjoy if this is not the type of healer you want to play. Or jump in for the story and go to WoW for the raiding once you're caught up. Stop punishing yourself.