Quote Originally Posted by ForsakenRoe View Post
Reason I mentioned Feral and Balance was not as the actual specs, but as skillsets that Resto can dip into and 'do damage as a healer'. Though, in several parts of the past Feral has been horrendously ignored/forgotten about, lacking cohesiveness, throughput, and general care for the design. Despite these dark times, some players stuck with it, because they loved the class, despite Rogue being easier or having more DPS or whatever.
Ahhh, gotcha. Sorry, I hadn't realized it'd jumped to a whole new page when I refreshed.

Quote Originally Posted by Renathras View Post
No, I'm not.

I'm advocating for the 4 healers to be normal sized backyard swimming pool (the 3 foot ones), large backyard swimming pool (the 4-5 foot ones), in-ground pool/city pool, and Olympic pool, where 2 and 3 are largely side-grades to each other.
Gutting 3 out of 4 healers instead of just the 1 out of 4 isn't any better...

You can have the goddamned ocean and keep it accessible through a metaphorical shallow-sloping, fine-sand beach.

None of them to somehow purposely truncate an intuitive entry to their kits. None of them need to purposely truncate any and all significant skill ceiling.

Note that the official forums make up a tiny fraction of the playerbase, and the independent posters in this thread is/are around 30, which is the absolute minimum N to even try to do something with statistics, and tends to generate poor results. That's also ignoring that not everyone in this thread is in agreement.
Mate, I am summarizing objectively what we've been seeing thus far across the warrants and claims made in this thread. Look at where the likes are. Look at what positions they have in common. I'm not conflating that with the whole playerbase (who you do not speak for either), but if you're not talking to the people in this thread, then why are you even here?

I suggested we expand three healers and leave one alone. How is that truncation?
You suggested that only one should have a significant skill ceiling, that only one should have anything approaching offensive rotation, that only one should have any significant buff gameplay, etc.

You can play semantics on the basis that right now, in a largely disdained state of the role, no healer has those anyways so it wouldn't yet be truncation, but you are asking that those future expansions fall under those constraints. Why? Why would there need to be --or would anyone even want there to be-- only one job that runs a full gamut, let alone a job that's singled out to be cut down to knee-height?