
Originally Posted by
Renathras
If it does the same damage, it wouldn't be 'griefing".
Except, in practice, they don't. If one has the same maximum performance as another, but also has almost nothing that can go wrong compared to the other, in practice their actual performance will be higher until such time as the given player makes zero mistakes. They'd be balanced for the highest end... at the expense of freedom of job choice for everyone else.
Even in FFXIV, other than healers and arguably ranged physical, the other roles/subroles have a gradient, even if some wish to claim it's small.
Yes, and look at what that costs the role. Their damage is as truncated as their skill ceiling. And if they weren't, they'd then be pushing all others out because why would anyone optimize BLM when they could just combo-roll-and-hit-on-CD on MCH for the very same damage. Why would either be a good thing?
...maybe you missed the in Cataclysm part. Druids in current, to my knowledge, have two flavors, Feral for Mythic and Balance for Raids (I haven't played WoW since Legion, but I try to read up on it in Icy Veins from time to time), with the later seeming to play a lot like FFXIV WHM with an added DoT (that may be AOE, I think Sunfire is AOE now...?)
Then your knowledge is, well, off. Or at least hyperbolic. (More below, expandable.)
Feral has higher mids but lower peaks and lower minimums than Balance in raid, outperforming it in slightly more fights but to lower overall performance. Neither is a set "raid" spec over the other except by past tradition (of, all else being equal, taking ranged over melee in order not to crowd mechanics).
They're also neck and neck in Mythic+, with Balance outnumbering Feral for parses. (Why? Probably because Balance has pretty much always been a more played spec than Feral. Who can really argue against a giant moon-chucking chicken, after all?)
And no part of that has to do with one being necessarily more complex or damage-focused than the other (both can take very simple or relative complex builds).
That is, can you give me a reason all four healers NEED to be the deep end of the pool?
Because there is no "deep end" in isolation, only how far the pool goes. No one's asking for an obscure healer that'd require a treatise to even get started with.
You've been seemingly suggesting we diversify healers by truncating what they each have access to. A larger group in this thread would appear to prefer instead to simply build a whole, large pool --from shallow to deep-- and let players go as far as they personally feel is worthwhile.