Deceptus - That's not really accurate. While there are some people that do 0 DPS, they're not common. Many people that don't do Savage still do things like Extremes, which are tuned around their DPS kits. So yes, it would affect a lot of people that don't want to do DPS but find two button DPS "rotations" acceptable. The argument it won't affect people isn't a good one because it's false.
If you try to please everyone, you'll end up alienating far more people. CURRENT healer design is from them trying to please everyone! And everyone (well, most people) hates it!
That's why I said we have 4 healers. If you gave one more DoTs, one a damage rotation, and one a buff rotation, and leaft one alone, this is what would please the most people, since everyone would have one they could hop on and enjoy playing. It would cause people to shift around a bit, but then everyone would be either happy (by playstyle) or happy (by aesthetic), which would be a choice for them to make.
What you're proposing would make far more people upset. And keep in mind, I say this as a veteran player. I've been playing since 2.3. Your two options are an either-or/false dichotomy fallacy. There are more than two options, and I'm proposing a perfectly viable third.
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Oh, and on DoTs having different timings - the irony to me is that in ARR, it was our HoTs that had the long timers. I think Medica 2's HoT was 30 seconds. You could hit that ability every half minute and just kind of forget about it (as long as your MP supported it, anyway). It was kinda strange we cut down the timers of HoTs just to increase the timers of DoTs and make those the fire and forget thing.
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And one other thing that's important:
And this is why SCH's DPS kit no longer exists. Because people couldn't accept "being engaged and having fun" for what it was and felt they had to be "rewarded" for their effort. So SE removed their effort. If that complaint comes up again, then they'll just revert everything to EW a second time.The legitimate complaint is having to press more buttons for the same output as other jobs.
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Not really. Many people play healers because they don't like damage rotations. This would be like saying if PLD's were given an AOE Clemency (that they proceed to never use) it would be strange for them to complain about it. Would it? Their role isn't party healing, so they'd just have more button bloat that annoys them and doesn't give them value.Originally Posted by Foresakenroe
I get that a lot of people don't get it because FFXIV's fight design has healers casting so many damage spells and also that some people see skill expression in optimizing their damage output, but many people genuinely don't like damage rotations or doing damage outside of "filler". Meanwhile, they play healers, so in their mind, getting new healing spells makes sense.
It's kinda like how SMNs don't want another Physic, they want more Summons, or SAMs don't want a Medica, they want Kaiten.
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The important thing to remember is that healers in FFXIV (or any game) aren't a single block and mindset of person. That's why I feel so strongly the solution is to flex 4 healers in 4 directions so that everyone has one close to their preferred playstyle.
If we go from all 4 healers being the same (2 button rotation) to all healers being the same (5 button rotation), nothing's changed. We're just going from one type of homogenization that leaves 80% of players dissatisfied to another type of homogenization that leaves 80% of players dissatisfied. It's just a different 80%.
That's why the best solution is to have each of the healers follow a different archetype. That way, while each individual healer may only be liked by 20% of the playerbase, each will likely be a different 20%, so instead of 80% being upset, you have 80% being happy. I'd consider that an improvement.