It's a nice theory, but when only one "archetype" is viable for 80% of content because of the ways you've chosen to split those archetypes up, you don't get any fewer people upset. Moreover, that ignores degree.
No, taking the obvious solutions here is not some fundamentally crippling form of compromise. And Deceptus is entirely correct in that, just as players will prefer different sorts and degrees of engagement, a well designed kit leaves plenty to do without so punishing incomplete engagement with that kit and thereby allows a good medium for both those who wish to do relatively little and those who want a lot to juggle.
Nor is any of that mutually exclusive to giving each healer more palpably different playflows and playfeel.
False equivalence between support tools and one's primary use of uptime (which, even for healers, is damage-dealing) aside... people like utility when it has a purpose (and is strong enough to perform it) and they're not seemingly "taxed" for merely having it (which ends up the case for anything "free," such that the free potency of Assize essentially just siphons from WHM's filler damage, etc.).This would be like saying if PLD's were given an AOE Clemency (that they proceed to never use) it would be strange for them to complain about it. Would it? Their role isn't party healing, so they'd just have more button bloat that annoys them and doesn't give them value.
Clemency, for instance, was a damn good skill to have when it (A) had far higher potency relative to healer GCDs and (B) had circumstances that advantaged it (say, one or both healers being jailed by mechanics as heavy tank damage is coming out on the MT).
They don't want another Physick, specifically, because that particular iteration doesn't do squat because it's coded specifically to do nothing for SMN after the INT-MND split at level 40. Give them a summon that can be used as a timeable emergency healing tool (unlike Phoenix's HoT) in its place and they be fine with having a support tool.It's kinda like how SMNs don't want another Physic, they want more Summons, or SAMs don't want a Medica, they want Kaiten.
The fact that it isn't one more button among 15+ others to fill the same function is not a problem. It's just that SMN Physick is tuned terribly because it was coded terribly (purposely squished to nothing).
Except there's no avoiding damage rotations. Even if you had additional GCD buffs to cast, there's only so much else to do; everything but damage has capped room for action. There is no value in overhealing. There is no value in replacing durations early (especially in XIV, where we lack even a rudimentary roll-over mechanic).Not really. Many people play healers because they don't like damage rotations.
Ultimately, then, it's not a difference between liking or disliking a damage rotation; it's a difference between wanting a playflow for the majority of one's uptime, or a single button. And no, I highly doubt most people chose healer specifically so they could spend most of their time just hitting a single button.