Quote Originally Posted by ForsakenRoe View Post
I've been playing Other MMO and if I were to list 'every talent or skill for a healer class, that has an effect on the RDPS of the group' it'd be an essay of it's own. I think Disc Priest alone might actually have more entries than all four healers in FF combined, it's honestly sad that this is what some people not only accept as 'good design', but actively fight to preserve. Even 'a different, third button to press every 6th GCD to replace Glare' is anathema to them, it's mindboggling
Decided to put my theory to the proof, with a twist: 'It's cheating to use Disc Priest for the example, it's designed around doing damage to heal!' would presumably come up as the excuse from the sylphies, their 'copium'. So I did it with Holy Priest, which many people seem to say is the 'i play healer to heal' spec of the game. Unless they want to move the goalposts and try to argue that Resto Druid is the real 'healer should heal' spec or something. So, unless I missed something (i'm very tired), every ability or talent in both this game and Other MMO, that either incentivizes doing damage in some way, or increases the RDPS of the group in some way (ie, giving a buff to an ally that makes them do more damage):





Of course, you can't take every listed talent, there's a limited number of points. But the comparison holds: four whole classes, vs one single spec, with all these choices it can make. The supposedly 'least DPS centric' spec, from what I understand. It's kinda sad when it's laid out like this, isn't it? If Holy Priest is the 'vanilla ice cream' of that game, I guess it makes our classes just plain ice by comparison