Quote Originally Posted by ForsakenRoe View Post
I was discussing the state of the game design with a friend last night, and came up with an analogy of my own. SE's seen their new players, these 'sprouts' and decided 'look how precious they are, we must protect them from the birds that try to attack them, we must keep them safe', and put them under a protective glass dome thing (my mother used to do it with empty 2L drink bottles). When the plant grows up enough that the protection is too small, you're meant to remove it, but by keeping this super simple design for healers, SE's actually caused the sprout to run out of room to grow, and now they're like one of those watermelons that grow into a weird shape because of the container they're forced into. Ironic the company's called Square Enix, cos they're turning their 'precious new players' into Square(tm) bonsai watermelons.
If it's not clear by my posts here I tend to enjoy analogies but this is one of the most accurate and perfectly descriptive ones I've come across, and I don't just mean in relation to XIV. Honestly, you've got a talent, thank you for doing a better job encapsulating that problem than I likely ever could have hoped to myself.