Quote Originally Posted by ty_taurus View Post
Apologies I’m on the phone so had to shorten the quote.
Same here, no harm no foul.

I think your square peg round hole analogy is nice and works to illustrate the real issue - we aren't getting a square peg through a round hole, and the devs giving us a square peg and a round hole is bad design no matter how you slice it. The square peg is bad design because of the round hole, and the round hole is bad design because of the square peg.

If you make a round hole it isn't necessarily bad, but if you made a round hole and then make a square peg and don't go back to revise the shape of the hole for that peg you've just made then yes, you've just done a bad job designing that system.

It isn't that the combat in the game was bad, but that it is bad now, given the state of healers. The state of healers is also bad given the damage model used in most content. These things are both failing, largely because of each other, but it doesn't change the fact that a failure is a failure.

Either they give us decent healer dps options or they continue the failure, since everything needs to work in the context of the combat system that the entire game already exists within. What's crazy is that instead of working on that style of healer revision they seem to just be doubling down each expansion in making healers even simpler. This is the part that still confuses me, since it's clear they've painted themselves into a corner but they're just... not... doing anything about it?

That's why I call all this bad design. Sure, individual elements of XIV gameplay work out alright in other games and even okay here sometimes, but it doesn't change the fact that in most content healers are braindead to play and often pointless to even bring. That shouldn't shouldn't the case.