Quote Originally Posted by Desna View Post
2) Pure Healers (WHM, AST) are showing a lack of interest by the designers because healers as a role have no representation on the design teams, the designers don't Main healers, don't appreciate them or what they do and have even now reached a point where they have the game set so raids can function without a healer at all, content can be cleared without a healer so the whole ROLE has been disenfranchised and that's producing Healer mains scrambling to play TWO roles (Healer and DPS) at the same time to stay relevant and useful. This causes ridiculous amounts of confusion and frustration among the people Maining Healers.
I think a better way to explain this point is that the game is constructed to support a combat healer role--a role that is meant to juggle a combination of offense and healing--however, the healers we have are designed as if the game's content is designed for heavy healing output as if it were more in the vein of WoW, and that offense is an insignificant portion of healer gameplay.

In truth, it's the opposite. Content is designed with damage being entirely scripted. The game delivers to the player windows of avoidable damage, windows of unavoidable damage, and windows of no damage. These dictate when the healer needs to prioritize recovery or offense, and the windows of offense are significantly larger than the windows of healing. This is not bad design. Not every gamer may like this, but no game is meant to be liked by everyone. It's just a choice. The problem is the refusal to build healing jobs that support this design.