Results -9 to 0 of 352

Threaded View

  1. #10
    Player
    Desna's Avatar
    Join Date
    Jul 2021
    Location
    Atlanta Georgia
    Posts
    18
    Character
    Aldebrand Pradesh
    World
    Ultros
    Main Class
    Sage Lv 100

    The take away

    So summing up what I'm seeing across many threads beyond just this one.

    1) Healers are suffering an identity crisis where they're all feeling lacking in a firm commitment by design to actual roles in the game. Healer, Tank, DPS are starting to bleed into each other instead of staying distinct identities.

    2) Pure Healers (WHM, AST) are showing a lack of interest by the designers because healers as a role have no representation on the design teams, the designers don't Main healers, don't appreciate them or what they do and have even now reached a point where they have the game set so raids can function without a healer at all, content can be cleared without a healer so the whole ROLE has been disenfranchised and that's producing Healer mains scrambling to play TWO roles (Healer and DPS) at the same time to stay relevant and useful. This causes ridiculous amounts of confusion and frustration among the people Maining Healers.

    This disenfranchisement has resulted in the jobs becoming hodge podge messes of buffed and nerfed skills that are outdated for current gameplay and clunky poorly designed functions in the classes that make them even more confusing and less enjoyable to play because of the clutch grinding playstyle they require to get through a raid or dungeon. Buffing and nerfing is not fixing. Some skill sets are just in need of updates so they work better.

    In a nutshell, for our beloved designers. Please...restore class/role integrity and identity. Make a role (Healer, Tank, DPS) distinct and make sure it is NEEDED and can not be left behind in current content. Do not ask a role to fill another role on top of it's own because then...we end up where we are now...with Healers pulling their hair out trying to be DPS AND Healers at the same time and everyone upset because...that just can never work out well, there is no way to balance it without making healing classes god-like overpowered and OP classes are BORING, unchallenging and always always fail in every MMORPG that lets them coast along for long. Distinct roles...please...quit muddying the waters. Hire some healer mains, not just raiders either, find some people who run those roulettes and MAIN Healers and play them more often than anything else. Get Healers represented on your design team. Stop saying you should and you need to....do it, show us, your fan base and loyal players...that you're going to give more than lipservice to this. If you really cared? You should have DONE it by now, this problem isn't getting better. You have teams running without healers now and it never should have reached that point.
    (2)
    Last edited by Desna; 12-17-2022 at 05:23 AM.

Tags for this Thread