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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    A character's entire animation moveset must be loaded into an area at once in anticipation of that character's actions, and each moveset has different file sizes which means different server load.
    Why would the animations not simply be stored client-side?

    (a tricky advantage of being locked into a job while instanced)
    But not all instances lock you into a job, nor does the open world. I can cycle every animation on one job, immediately swap to another, cycle all its animations, etc. And there are far, far more animations going off at once around an S-rank than in any dungeon, despite job-swaps being possible at any time in that more burdened setting.

    The fact that modders can swap any animation to any animation, including from collected parts of multiple other animations, likewise seems to hint that every animation possible within the entire game is always available to every client.

    If the nouliths themselves have four separate movesets in order for each one to be separately programmable, then the presence of a Sage in the party is 5 entities on the field, each with its own moveset, which is a significant multiplier on server strain compared to most jobs that are only two or three.
    Maybe, but I've not asked for that. I just want them to have more than a single idle position and for their part within spells to be, well, more than just the spell animations themselves. A degree of dynamism that gives them at least the pretense of actually functioning how they look like they should be able to function. And then to build out the toolkit from there, that weapon of choice and all that would seem feasible thereto that could be put to significantly entertaining and cohesive use.
    (1)
    Last edited by Shurrikhan; 11-09-2022 at 03:31 AM.

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