Quote Originally Posted by Archwizard View Post
Looking over this, there's a few neat ideas here! I see there's some inspiration from the PVP iteration, wherein DoT application applies a barrier to cause Toxikon. (And I've also had the Eukrasian Dyskrasia crisis before.)

I do have some concerns about this design overall though, chief among them being "what even is the point of Eukrasian Diagnosis then, if you can get barriers and Addersting without ever stopping your attacks?" As you've already said, we avoid our GCD heals like the plague, and you've compounded that issue.
Plus you haven't mentioned if the two types of barriers can be stacked, for instance, or even if the E. Dosis barrier can stack for multiple SGEs, which could also be problematic when paired with another SGE or SCH since it constitutes a part of your DPS.

Second being, "what becomes the point of Dosis then, if you have a new spammable instant attack?" The Krasis/Taurochole skill you mentioned is "the same potency as Dosis and thus can be used interchangeably", but Eukrasian spells are instant by their nature due to consuming half a GCD to initialize.
You also haven't mentioned if the Eukrasian Taurochole is stackable with Kerachole (or even with the Krasis effect, which presently CAN be stacked), which could become an issue since it could increase the mitigation available to SGE significantly.
I mean just looking at any given 15 second window... you have Toxikon now being a DPS gain thanks to the oGCDs, the Eukrasian Taurochole, and then any number of options between the new generator GCD, E. Dosis and Phlegma. And if the new generator GCD is instant... all of the ones I just named would be.
And that's a pretty overwhelming number of options if your filler spell can be crowded out.

To be honest, looking at these two questions, one might almost get the impression that you think the point of the kit evolving is to... avoid/obsolete the staple tools of the kit, rather than treat them as the bread and butter.

And then there's the element of "what happens to Soteria, if there are now multiple spells that don't heal via Kardion at all, just applying buffs?"
I mean, several of the spells in that 15 second window I mentioned wouldn't heal at all, causing Soteria's potency buff to go to waste -- and I doubt we'd see an AoE Kardia out of Soteria, either, with all of those buffs you could spread through it.
I didn't want to go into the nitty gritty of every action in the build, but a lot of these concerns I don't think would actually be problematic in practice.

Firstly, SGE's standard GCD barriers do not stack with one another nor do they stack with SCH's Galvanize as they function currently. The E. Dosis/E. Paroxysm barrier is quite small, equivalent to a 200 potency cure with no additional value added as crit. These do stack with other barriers, but they're connected to DoT application, so you'll generally prefer not overwriting your DoTs for the sake of the barrier.

For Eukrasia Diagnosis, the new gauge mechanic gives you DPS neutral barrier application roughly once a minute. Both E. Diagnosis and E. Prognosis are great tools if you're generating Addersting from them. You do miss out on 1 application of Kardia, but this is also how you spend that resource, so it makes sense you wouldn't generate additional gauge with your spenders. E. Diagnosis could be quite helpful for things like the bleedbusters in savage, for example. I think your concept of having Diagnosis and Prognosis heal more on barriered targets could also be applied here. Yes, you'd still want to avoid them like the plague for optimization, but the point of that is giving inexperienced healers a safety net. Not everything needs to be designed for optimization, other tools can be designed simply to carry the skill floor. I also have vanilla Diagnosis removing status conditions in my concept as well, which it gains via trait early in level. I did this with all the weak level 2 heal spells and cut out Esuna. It merges two extremely niche tools into 1 button instead of 2.

Dosis would still be used, it just wouldn't be used quite as much, though still probably more than anything else. The Krasis/Taurochole skill (Kardiorrhexis as is known) as well as the AoE button that now offers instant cast utility and small AoE group healing with Kardia both have higher MP costs and will run you dry if you spam them instead of Dosis. Kardiorrhexis specifically is an MP cost of 2000, so managing it effectively is a key part of playing SGE rather than trying to maintain it as an uptime buff. That said, one thing my and any theorycrafted build lacks is proper testing in a playable build. I have no doubt my idea would need adjustments when put into practice, but that's also a part of these being fanbased concepts rather than playtested dev builds. It may turn out that it would just be better to attach a cooldown to Kardiorrhexis, maybe with charges.

On the topic of Toxikon, there is actually a concern that came up based on what you mentioned... I think you generate more Addersting than you can phyiscally spend which is a flaw that I need to reevaluate. Perhaps that means there needs to be a weaker spender button you use for excess Addersting. It does muddy the water of generating Addersting via healing vs DPS buttons, though by having the spender GCD have a higher potency than Dosis, it does give it a small niche of being best used during your buff windows. One of those OGCD additional tools would give a personal DPS vulnerability for a brief window. So trying to plan your excess Addersting spending for those moments could be a unique aspect of engagement. Or maybe the Addersting generated on E. Dosis/E. Paroxysm is too excessive and it's just better to slim down the generation of Addersting. Or the cooldown isn't necessary for Toxikon and the use of all 3 Toxikosis stacks is all the spell needs to manage it's time.

Again it just goes to show that design requires playtesting and prototyping, which we lack as players to do for concepts.

Soteria and other tools are outlined in the full on document. It places Soterion on yourself and all nearby party members, healing them for each stack whenever any Kardia effect triggers. All the DPS actions do have Kardia effects, it's just that I didn't want to spent too much time outlining every specific detail. The effect was just not the main thing I was looking to convey on those actions. The only GCD tools that don't generate Kardia gauge are your heals and a revamped Holos (more in the document).

I think overall the concept is not a concern on the intent behind it, it's just, it would need to be tested and cross-checked for balance with the other healers before moving forward with the design. Which is true of any design really.