Some spitball thoughts utilizing existing elements:
WHM:
* Lily system and Freecure reworked. Lily Gauge and Afflatus Solace become available at 35. Lilies are no longer timing based; instead, landing any non-Afflatus spell while in combat has a 15-20% chance to add a Lily to the gauge. (This effect does not stack when using area-effect spells.)
** Alternative: Lilies remain timing based while in combat, but casting any non-Afflatus spell advances the bloom timer by a few seconds.
* Regen introduced at level 32 as an upgrade to Cure 1; to compensate for the loss of Cure 1, casting Regen on a target that already has Regen active also causes an instant heal.
* Cure 3 is introduced as an upgrade to Medica 1, allowing you to center the cast around a target and increasing the healing potency on allies relative to their proximity to the target (400p within 15y, up to 600p within 5y). MP Cost of Cure 3 reduced to compensate for the loss of Medica 1. Afflatus Rapture is now a Lily-clone of the new Cure 3.
* An upgrade to Afflatus Solace that grants a chance to advance the Blood Lily by an additional rank relative to the target's lost health.
* After that you just need something simple to make the rotation an ounce more engaging. I recommend the addition of a new spell as an additional single-target complication (partly because WHM has the room, partly because WHM doesn't really many options in the kit to play with); for instance, ticks of Aero/Dia build up charges of Water/Banish, and casting Water/Banish consumes all accumulated charges at once for increased potency.
SCH:
* Selene once again has a separate function from Eos.
** Selene will instead attack your target with Whispering Wind, while granting a boost to your healing potency. Her Fey Union instead applies a Spikes effect to the target.
** While Eos is active, your spellcasting speed is increased as well.
** Summoning either one replaces their summon spell with "Metamorphosis", an ability that swaps to the opposite fairy immediately.
* Aetherflow and Energy Drain reworked: Energy Drain is now a 60 sec CD that restores all charges of Aetherflow. Energy Drain's potency increases for each Aetherflow remaining when activated, in addition to increasing Faerie Gauge.
* Dissipation removed; Energy Drain gains a second charge at level 60 instead, and Seraph grants 20% increased healing potency to the SCH while active.
* Ruin II removed; to compensate, Bio now deals instant damage if the target already has Bio active.
* Physick increases in potency if the target has a barrier active. Any barrier.
* Adloquium always crits when used outside of combat.
* Recitation also makes Adloquium and Succor instant cast.
* Deployment Tactics reworked. Now introduced at 35, Deployment Tactics is a toggled stance that swaps all of your spells from single-target to area-effect equivalents: Adloquium becomes Succor, Ruin/Broil becomes Art of War, Physick becomes Remedy, and Bio becomes Miasma.
** Remedy functions similarly to SGE's Prognosis, and also increases in potency on targets with a barrier active.
** Miasma has a 1.5s cast-time and applies a DoT to all enemies near the target, but cannot be stacked with Bio effects.
The ideal with SCH here is that instead of making the attack rotation any more complex in itself, the relationship you have with all of your tools becomes more involved, with methodical swaps to different stances based on what stratagem you're pursuing. For dungeon pulls for instance, you'll probably toggle DT often to swap between AoE attacks and single-target heals for W2W, but the exact inverse for bosses and raids. You may want to tag one of the faeries in to make use of their auras to enhance your spells, or double-down with them to focus fire for a burst phase. Options!
SGE:
* Same thing with Diagnosis/Prognosis: Potency increases on targets with a barrier active, and Eukrasian Diagnosis always crits when used outside of combat.
* Soterion also causes any healing spells cast by the SGE to heal Kardion's target for 290 potency.
* Phlegma grants additional healing to your Kardion target based on the number of targets struck, but only the initial target's healing is affected by Soterion.
* Dosis/Dyskrasia casts have a chance to make your next healing spell (GCD, not Kardion) critical.
* Rhizomata also generates an Addersting.
AST:
There is nothing I can offer to this job except for saying "top-down rework of the card system" and "remove Synastry".
Like, I would LOVE to see some Time Magic stuff for the job -- Combust ticks have a chance to proc Stella/Comet, Malefic casts accelerate Combust, play around with tick acceleration and duration extension and "potency increases based on remaining duration" effects on its heals, turn tankbusters into DoTs to stagger the damage, give AST fully a "turn back time" effect to restore an ally -- but without seriously adjusting how busy the job is as it is now, adding any type of complexity like that would make the job virtually unplayable.


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