Quote Originally Posted by Heroman3003 View Post
There is rather complicated issue with all the demanded healer feedback sumrised. From what I saw there are two things demanded: more buttons and more reasons to push existing buttons.
On the other hand, if the approach of 'add more buttons' for DPS rotation is taken... Well, I present a question of 'where the hell does it fit?'. Most healers have 2 full and one about 2/3rds full 12-slot hotbars of spells and abilities.
I think that's the issue of listening to feedback given by people who almost exclusively play high-end stuff like Savage and Extremes. As someone who explicitly has 0 interest in grindstone that is Savage at the moment, I think healers have too many 'do nothing' buttons; but those buttons with their miniscule mitigations and stat adjustments do matter.... but only in Savage and Extreme. So you can't just remove them to make space for things useful and fun-to-use everywhere because of their importance in savage and you can't make them necessary to use everywhere either because that would raise skill floor of healers in general a lot higher, for a role that is the sacrificial goat whenever anything goes wrong.
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I believe you've underestimated the options that could be available.

To keep it short
1 It is not necessarily "more buttons and more reasons to push buttons"- that is busywork. If you read prior posts, you will see "engagement" popping up many times, there is a nuance there that is quite different.

2 You then express a concern over hotbars and buttons - we have already seen that SE can integrate skills in PVP, even in PVE- so that a single button is used for more than one skill. It is not mandatory to add more buttons IF additional skills are added - and, in fact, some skills may be removed or combined.

3- Feedback from those people who play Savage and Ultimate SHOULD be listened to because basically- have read their skills, need to know how their skills integrate with the other roles, and have gone past the basic learning curve in their roles so that they have the judgement to use the skills optimally.

4- The concern that you're expressing regarding removing mitigation from some roles ? If not used, it wipes people in Savage content now, it doesn't in normal content. I doubt very much that SE would change that, however if they did make things hit harder if it wasn't mitigated by healers at some points, that would be great.

5- I think most people would accept that early (pre level 50) should be simple, but as with other roles there should be a feeling of growth, and certainly by level 90, then it should be a fully-fleshing job that has some depth and complexity and it should lose its homogenization. Personally, I don't want it so dumbed down that someone can leave it on a shelf for months, or have it as a alt, or perform as well as someone who has mained it for years.