Quote Originally Posted by Nizzi View Post
For what it's worth, from Yoshida's recent responses to the two healer questions in the live letter, it seems clear that he's frustrated of hearing the same thing over and over too, which is why I think it's even more important to keep striking the bedrock.
He seems frustrated in general lately, which is a rather bad sign.

WoW went the same way. Developers ignoring feedback for years with a "we know best attitude". It falls apart and finally they turn to the players and go "Fine! What do you want then!?". At that stage the damage is already done, veterans gave up ages ago, half the players are used to the new systems, half are still trying to push feedback and all they get is a jumbled mess of conflicting ideas. The developers, their own bad ideas having fallen flat are now relying on the players to tell them what to do, but the players can't anymore and shouldn't have to. The developers just see a "whiny" playerbase who are never happy no matter how much they try to please them and become resentful. Eventually there's a Devs vs Players dynamic and both sides resent the other.

I feel like that's the path we're going down. We can't fix their mess for them or make their game. They need to realize they've done a lot of damage, set expectations and ingrained bad habits into players with their design over the years and it will take time and effort to undo it.