Consider, Medica 2 ticks are 150 now (god i remember when they were 50, and it lasted 30s...), Soil and Kerachole both tick for 100 per tick. 15s duration, 30s CD. For the (arguably) low cost of just two lost Energy Drains per minute, a SCH/SGE comp can have 100% uptime on '66% of the potency of Medica 2', but without having to spend 4 Glares worth of potency (or MP) on maintaining it. It's ridiculous how much HPS the 'barrier healers' have, and with the change that happened a while back on the naughty website, where Mit now counts as HPS, often I see logs where I (the WHM) am doing 2/3 or even HALF of the 'effective HPS' of the Barrier healer. Maybe that's me being trash and a bad cohealer, but I also have the same happen in reverse when I'm on SGE, they have 66%ish of the healing of me

And I think the issue is simple: Healing throughput only helps if there's healing to do, but Mit ALWAYS has some effect. And if the Mit is strong, the Healing required is lessened. Weird isnt it