Quote Originally Posted by Renathras View Post
...it is funny; it occurs to me that you guys hate a metronome 1 button spam (dipping bird with a 2.5 sec period could play the game for you outside of healing and Dia refreshing), but people like me hate a CD metronome (right now, I could set a dipping bird with a 60 sec period over my PoM button or 2 min over my Chain Strat button)

We both hate metronomes because we see them as annoying and uninteresting busywork where a dipping bird could play the game for us, but we hate different kinds of metronomic play.

...I feel like maybe there's a point of agreement/compromise there somewhere, but I'm not quite sure HOW since we each prefer the other form of metronome. XD
Sorry to intrude, but I feel like one of the big differences is that a "CD metronome" can at least anchor and thereby support depth/complexity elsewhere. See Shadowbringers Tsubame-Gaeshi (the effect was more pronounced back when it was a single charge only), or Stormblood Hagakure, for example. They caused decision-making elsewhere, especially in scenarios that (fortunately, imo) did not offer perfect (and wholly single-target) uptime.

That requires a kit context that both has enough order to distinguish different options and enough modularity to flex between them, and an encounter that can actually force out those compromises, but a "CD metronome" can at least do other good things.

A "every-GCD metronome," on the other hand, offers nothing beyond it. It's already the filler cast, the bottom of the barrel.