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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don't disagree with you at all, but you know what, maybe we need this and for WHM to crash and burn in order to shock the devs into reality. Or maybe none of us know what we're talking about and it'll be the hottest thing since sliced bread. Trial by fire.
    Fair enough, haha.


    Edit / a final little note:

    If we didn't want to go so far with MP changes to make Cure/Physick/Benefic (or any MP-efficient GCD variant) ever worth casting anyways... perhaps a small degree of consolidation would be not only useful for button efficiency, but also for distinguishing jobs. We up the initial strength and MP cost of Cure/Physic/etc., and take the long-held suggestion of just upgrading them directly... and then take that a bit further.

    Consider, for instance, if Medica was simply upgraded to duplicate every existing Regen onto your most wounded allies and could be charged by Cure II (a direct upgrade/replacement to/for Cure) to apply further healing in a small area around the target. Voila, you've got more interaction possible, and the generically identical spell is no longer generically identical. Etc., etc., for each of the jobs to more necessarily and integrally leverage their unique features, rather than having "opt out (of our uniqueness)" buttons on each.

    Just some food for thought.
    (2)
    Last edited by Shurrikhan; 01-13-2023 at 10:40 AM.

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